Overview
Never became meta.
Passive: Umbriel’s first normal attack is a Shade attack. AlI Shade attacks reduce the damage an enemy unit deals by 30% for 7 seconds. All Blazeburst attacks apply Flashburn on enemy units, increasing the damage they take by 20% for 7 seconds. These effects do not stack. Active: Deals 2 strikes of damage, each equal to 270% of Attack Rating, to enemy units within range. The first strike is a Shade attack, the second strike is a Blazeburst attack.
Umbriel teleports to an allied hero that has an enemy hero near it, then knocks back nearby enemy units while dealing Dragonspeak Damage equal to 200% of Attack Rating and stunning the enemies briefly. At the same time, Umbriel grants the ally a Luminous Orb, causing their next strike of damage to be followed by a Blazeburst attack that deals damage equal to 180% of Umbriel’s Attack Rating and applies Flashburn. Umbriel is invincible and untargetable while this skill is active. This skill prioritizes allied heroes that have dealt higher damage.
Umbriel dashes to the enemy hero that has dealt the highest damage, stuns them briefly, then deals multiple strikes of Dragonspeak Damage, each equal to 100% of Attack Rating. Umbriel is invincible and untargetable while this skill is active, and the final strike is a Shade attack. This skill prioritizes targets that have not been selected by this skill before.
When an enemy hero has taken a total of 3 Shade attacks, a Shadow will appear beside them for 9 seconds. Up to 5 Shadows can be present on the battlefield at the same time. Shadows are immune to control effects and can be attacked, but cannot be killed from attacks. Shadows emit an aura that inflicts health loss equal to 250% of Umbriel’ s Attack Rating every second to enemy units within range. This health loss is not considered a Shade or Blazeburst attack.
When the master-servant relationship between Umbriel and Haelia was established, the tribal workshop crafted Umbriel a special spear. One end of it shines brightly, while the other end is dim, symbolizing the duty of the Ashlight Sentinel to guard the light while under the veil of darkness.
For every 8% of Umbriel’s max health a Shadow takes as damage before it disappears, the Attack Power of the next castof Umbral Radiance will be increased by 20%. lf multiple Shadows have disappeared before Umbral Radiance is cast, then the highestincrease will be used.
When a Shadow disappears, nearby enemy units are terrified for 4 seconds.
When an enemy unit is within the normal attack range of a Shadow, the Shadow’s normal attacks will have the same effectas Umbriel’s normal attacks, dealing Dragonspeak Damage at an equal percentage of Atack Rating. These attacks are notconsidered Shade or Blazeburst attacks.
Every time Umbriel uses Dawnchaser or Shadowdash, he gains 4 seconds of the Phantom state, during which 75% of damage taken will be absorbed. When the Phantom state ends, the albsorbed damage will be converted into a shield that lasts for 4 seconds. This effect cannot be stacked.
All Blazeburst attacks ignore 75% of the target’s shield.
Shade attacks from Umbral Radiance ignore the target’s Defense and increase the duration of most of their attribute debuffs by 6 seconds.
Enhance the skill Shadowdash, all Shade attacks reduce the duration of attribute buffs on the target by 4 seconds. If the target does not have any attribute buffs, they will be stunned for 5 seconds. Reach 2 Star Ascended with this hero to gain: PP +1.82 Reach 3 Star Ascended with this hero to gain: PP +1.82
Enhance the skill Shadow Clone, when Umbriel uses Shadowdash, all Shadows will also use that skill on the same target, inflicting health loss equal to 250% of Umbriel’s Attack Rating. Reach 4 Star Ascended with this hero to gain: PP +1.82 Reach 5 Star Ascended with this hero to gain: PP +1.82
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: TY +31.85 ATK +10%
Never became meta.