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Shadowmane

Tidus is a relentless pursuit predator who fixates on wounded enemies and won't stop until they're dead. His passive triggers whenever any enemy drops below half health, forcing him to chase them with boosted attack power and life leech while ignoring everything else — killing the target during pursuit heals him and grants a haste burst. His howl terrifies nearby enemies into fleeing, then buffs his own and nearby allies' movement speed and attack rating. His ultimate spirals across the entire field hitting everyone, then pounces on the weakest target. His five-hit melee combo inflicts a bleed that punishes enemies for moving, synergizing with the fear from his howl — fleeing enemies take continuous bleed damage. Pursuit grants heavy damage reduction and control immunity, keeping him alive through focus fire. Each enemy death or low-health enemy on the field further increases his stats, making him snowball as the fight progresses.

Skills

Twisted Fate

Ultimate

Spirals across the battlefield damaging all enemies in his path, then pounces on the weakest enemy for bonus damage.

Frenzied Strikes

Active

Multi-hit attack on the front enemy that inflicts a bleed. The target takes damage per second whenever they move.

Battle Howl

Active

Terrifies nearby enemies into fleeing. Tidus and nearby allies gain movement speed and attack rating afterward.

Savagery

Passive

Relentlessly pursues any enemy below half health until they die, gaining boosted attack and life leech during the chase. Restores health and grants haste when the hunted target dies.

Signature Item

Unknown

After Savagery activates, Tidus takes heavily reduced damage and becomes immune to control briefly. Hunted enemies take additional damage.

Furniture

Furniture

Gains tenacity and attack per non-summoned enemy dead or below half health. Recovers lost health on nearby kills.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Tidus spirals into a whirlwind that engulfs the battlefield, dealing 160% damage to all enemies that he passes, finally pouncing on the weakest enemy target for 180% damage.

L 81Lvl 2Final pounce deals 200% damage.
L 161Lvl 3Final pounce deals 220% damage.

Tidus slices the enemy standing in front of him in a vicious five-stage attack, dealing 60% damage per attack to the target. Due to profuse blood loss, the enemy target suffers 65% damage per second over 8 seconds whenever they move.

L 21Lvl 2Damage of each attack is raised to 70% damage per attack
L 101Lvl 3Blood loss lasts for 12 seconds when moving.
L 181Lvl 4Damage of each attack is raised to 80% damage per attack.

Tidus let’s out a ferocious howl that terrifies his enemies, causing them to flee his from his vicinity for 5 seconds. After howling, Tidus’ movement speed is increased by 35% and his Attack Rating is increased by 20% for 10 seconds.

L 121Lvl 2Attack Rating is increased up to 30%.
L 201Lvl 3Nearby allies also receive a movement speed and Attack Rating increase.
E 30Lvl 4Increased Movement Speed and Attack Rating effects last for 13 seconds.

Tidus viciously and persistently attacks an enemy whose health is lower than 50% of its maximum until they are slain. While using this skill, the Attack Rating of Tidus’ normal attacks is increased by 35%.

L 141Lvl 2Life Leech level is raised by 40 while pursuing a weakened enemy
L 221Lvl 3Attack Rating is increased up to 50%.
E 60Lvl 4When the enemy that Tidus is persistently attacking dies, Tidus recovers 40% of the health he's already lost, and his Haste is increased by 30 points for 6 seconds.

Unknown

Enhances: Battle Hardened
+0

Reduces all damage that Tidus receives by 40% for the first 6 seconds after “Savagery” is used.

+10

Reduces 55% of all damage received.

+20

Reduces 70% of all damage received.

+30

Tidus is impervious to all enemy control skills for the first 6 seconds after “Savagery” is used.

+40

For the first 6 seconds Savagery is triggered, hınted enemies take 60% additional damage.

3/9

Tidus' received healing is increased by 25. Tenacity is increased by 17 and Attack Rating is increased by 8% for every non-summoned enemy that has been defeated or which currently has less than 50% of their max health.

9/9

If Tidus kills an enemy or is close to an enemy that is killed, he will recover 35% of the health which has already been lost.

E30Battle Howl

Increased Movement Speed and Attack Rating effects last for 13 seconds.

2★+3Crit Rating3★+3Crit Rating
E60Savagery

When the enemy that Tidus is persistently attacking dies, Tidus recovers 40% of the health he's already lost, and his Haste is increased by 30 points for 6 seconds.

4★+3Crit Rating5★+3Crit Rating
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+15Physical Pierce+10%Attack Rating
Counterpart: