← Back to Heroes

Overall

The Veiled Wind

Thane is a duelist who isolates and dismantles targets one at a time. He opens by diving the weakest enemy, then creates a Wind Vortex that traps a single target inside while knocking everyone else out. Inside the vortex, his attacks can't be dodged and he strikes faster. His ultimate shreds the trapped target with rapid slashes, and if the target dies mid-combo, the remaining hits spread to all enemies. Using his ultimate resets the vortex cooldown, letting him immediately lock down the next target. Kills can trigger another dive, chaining takedowns. With his awakening skill active, Thane and his allies gain Wind Veil layers that boost attack and crit damage. When a veiled ally takes a heavy hit, a layer is consumed to halve the damage, retaliate with wind damage, and silence the attacker. The vortex cycle refreshes Wind Veil on nearby allies, giving the team repeated defensive coverage.

Skills

Wind Veil

Awakening

Grants Thane and allies Wind Veil layers at battle start. Each layer increases attack and crit damage amplification. Taking a heavy single hit consumes a layer to halve the damage, retaliate with wind damage, and silence the attacker. Layers decay over time.

Wind’s Edge

Ultimate

Stuns and slashes a target multiple times, prioritizing heroes. If the target dies mid-attack, remaining slashes hit all enemies. Can strip weak shields. Follow-up normal attacks deal bonus damage based on the target’s lost health.

Mealstrom

Active

Passive: Normal attacks deal bonus wind damage, and all other skills also trigger it. Active: Multi-hit sword swings followed by sweeping wind strikes. Enemies hit are afflicted with Wind Shear, preventing health recovery while above a health threshold that lowers over time. Wind Shear cannot be removed.

Dueling Blades

Active

Locks onto a target and creates a Wind Vortex, knocking others out. Inside, Thane gains haste and the enemy cannot dodge. Vortex formation and expiration cleanse ally debuffs and grant Wind Veil layers. Damage from enemies outside the vortex is heavily reduced and their CC is ignored. Cooldown resets after ultimates.

Winds of Fury

Active

At battle start, instantly dives the lowest-health enemy, dealing damage and knocking them airborne while gaining a shield. If an enemy dies shortly after taking damage from Thane, this skill triggers again. Each use boosts energy recovery briefly and grants Wind Veil layers.

Signature Item, Furniture, and Engraving effects are baked directly into this hero's skill upgrades. See the Skills tab for the full progression.

At the start of the battle, Thane receives 4 layers of "Wind Veil". and other allied heroes receive 2 layers. Each Wind Veil layer increases Attack Ratings by 4%, and Crit Damage Amplification points by 3. When under the effects of "Wind Veil", if allied heroes receive damage from an single attack that exceeds 29% of their max health, they shall lose 1 Wind Vail layer, reducing damage of that attack by 50%. Simultaneously, wind damage equal to 230% of Thane's Attack Rating is dealt back at the attacking source, and the target is silenced for 1.5 seconds. 1 Wind Veil layer shall automatically disappear every 8 seconds.

Thane uses his blade to eviscerate his target, stunning them temporarily and slashing them 4 times, with each slash dealing 350% of his Attack Rating as damage. If the target dies or cannot be targeted by Thane’s slashes, the following slashes deal damage to all enemies. ” Wind’s Edge” targets enemy heroes first.

MythicLvl 2If the enemy target’s remaining shield value is lower than 2000% of Thane’s Attack Rating after they suffer from ” Wind’s Edge” slashes, the target’ s shield is removed.
AscendedLvl 3After using “Wind’s Edge”, the following 6 Normal Attacks deal additional damage equal to 10% of the health already lost by the target. Additional damage cannot exceed 600% of Thane’s Attack Rating.

Passive: Thane's Normal Attacks deal 120% of his Attack Rating as additional wind damage to the target. Active: Thane swings his sword 3 times, dealing 240% Attack Rating damage per time. Following the attack, wind sweeps the area in front, dealing 200% Attack Rating damage 3 times to enemies within range.

SI 0Lvl 2Additional wind damage of Normal Attacks is increased to 160% of Thane's Attack Rating.
SI 10Lvl 3After suffering from "Maelstrom", enemies suffer from "Wind Shear" for 10 seconds. If an enemy's health is greater than 70%, they shall be unable to recover health. This effect cannot be removed.
SI 20Lvl 4Damage dealt by the sweeping wind is increased to 240% of Thane's Attack Rating.
SI 30Lvl 5The percentage of health at which an enemy is affected by "Wind Shear" cannot recover health is lowered by 5%, and can be lowered by 30% at most.
SI 40Lvl 6Additional damage is increased to 280% of Thane's Attack Rating. Thane's other skills will also trigger additional damage.

Thane locks onto a target, swinging his sword, dealing 280% Attack Rating damage to nearby targets, and manifests a Wind Vortex. Excluding the locked-on target, other enemies are knocked outside of the Wind Vortex. When within the Wind Vortex, Thane’s Haste is increased by 30 points and the enemy cannot dodge his attacks. The Wind Vortex exists for 12 seconds or until Thane leaves the area. Thane will not use this skill again while a Wind Vortex still exists. After using “Wind’s Edge” or “Winds of Fury”, the cooldown time for “Dueling Blades” shall be reset.

F 3Lvl 2Whenever a Wind Vortex is formed or disappears, the majority of debuff effects affecting allies are removed. If the Awakening skill "Wind Veil" is in effect, allies within range are granted 1 "Wind Veil" layer. The quantity of Wind Veil layers cannot exceed 8.
F 9Lvl 3Damage received from enemies outside the Wind Vortex is reduced bby60%, and Thane is also immune to their Control Effects.

At the start of battle, Thane instantly moves in front of the enemy with the lowest health value, dealing 320% Attack Rating damage to them, knocking them into the air. Thane receives a shield with a value equal to 240% of his Attack Rating which exists for 8 seconds.

E 30Lvl 2If an enemy dies 5 seconds after receiving damage from Thane, he will use "Winds of Fury" again.
E 60Lvl 3After using "Winds of Fury", Thane's Energy Recovery Rate is increased by 60% for 15 seconds. This effect cannot be stacked. If the skill "Wind Veil" is active, Thane will receive 2 Wind Veil layers. Wind Veil effect cannot exceed 8 layers.

The Lotus Blade

Enhances: Mealstrom
+0

Additional wind damage of Normal Attacks is increased to 160% of Thane's Attack Rating.

+10

After suffering from "Maelstrom", enemies suffer from "Wind Shear" for 10 seconds. If an enemy's health is greater than 70%, they shall be unable to recover health. This effect cannot be removed.

+20

Damage dealt by the sweeping wind is increased to 240% of Thane's Attack Rating.

+30

The percentage of health at which an enemy is affected by "Wind Shear" cannot recover health is lowered by 5%, and can be lowered by 30% at most.

+40

Additional damage is increased to 280% of Thane's Attack Rating. Thane's other skills will also trigger additional damage.

Enhances: Dueling Blades

3/9

Whenever a Wind Vortex is formed or disappears, the majority of debuff effects affecting allies are removed. If the Awakening skill "Wind Veil" is in effect, allies within range are granted 1 "Wind Veil" layer. The quantity of Wind Veil layers cannot exceed 8.

9/9

Damage received from enemies outside the Wind Vortex is reduced bby60%, and Thane is also immune to their Control Effects.

E30Winds of Fury

If an enemy dies 5 seconds after receiving damage from Thane, he will use "Winds of Fury" again.

2★+3Physical Pierce3★+3Physical Pierce
E60Winds of Fury

After using "Winds of Fury", Thane's Energy Recovery Rate is increased by 60% for 15 seconds. This effect cannot be stacked. If the skill "Wind Veil" is active, Thane will receive 2 Wind Veil layers. Wind Veil effect cannot exceed 8 layers.

4★+3Physical Pierce5★+3Physical Pierce
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+30Dodge+10%Attack Rating
Counterpart: