Overview
Sub-DPS, control. Hero for Treasure Hunt in pack with A.Solise and Nevanthi. Low priority to collect even for dolphins.
At the start of a battle, Tarnos sacrifices 35% of his current health to receive a 40% damage reduction. This damage reduction will gradually diminish over the next 15 seconds to 10%. He cannot move during battle, but he can change his normal attacks according to his distance from the target, and gains permanent immunity against knock-back and knock-up effects. When using this skill actively, Tarnos inflicts 260% Attack Rating damage to surrounding enemies within a certain area, and disables them to move for the next 3 seconds. If there is a Pillar of Sin on the field, each pillar will have the same effect on surrounding enemies. If a target is attacked with this Ultimate skill repeatedly, the damage they receive each time will increase by 15%.
Whenever an allied hero has suffered cumulative damage of 20% their max health, Tarnos drops a Pillar of Sin behind the enemy that last dealt damage to the allied hero. It inflicts a damage equal to 140% Tarnos’ Attack Rating to enemies within a certain area and interrupts their attacks. These effects can only be triggered once every 5 seconds for each allied hero. There can only be a maximum of 3 Pillars of Sin on the field at one time. A newly created Pillar of Sin shatters other pillars nearby or beyond the maximum number, deals damage equal to 200% Tarnos’ Attack Rating against enemies within a certain area, and stuns them for 1.5 seconds.
Tarnos teleports to the Pillar of Sin furthest from him and shatters it, while increasing his Attack Speed by 25 points for 5 seconds. During the execution of the skill, he receives immunity against damage and control effects.
Every 12 seconds, a Pillar of Sin is dropped in an area concentrated with allied and enemy heroes. It deals damage equal to 240% Tarnos’ Attack Rating against enemies within a certain range, knocking them back while stunning them for 1 seconds. Each Pillar of Sin on the field reduces the Attack Rating of nearby enemies by 6% while boosting the Defense Rating of nearby allied heroes by 10%. These effects cannot stack.
Tarnos regains 12% his max health before teleporting.
An Artifact forged by Tarnos with his Celestial blood. It can change form at will,and is both an indestructible blade and a catalyst for wielding magic. Physical weapons are unable to channel the power of the Atoner. Only Tarnos' own boiling blood can carry his will of revenge.
During that period, any normal attack inflicted by Tarnos will restore his health by 50% the attack's damage.
Enemies hit by Tarnos’ normal attack during that period will lose 20 Haste points for 3 seconds. These effects cannot be stacked up.
Tarnos taunts surrounding enemies for 4 seconds before teleporting.
Enemies hit by Tarnos’ normal attack during that period will lose 50 Haste points for 3 seconds. These effects cannot be stacked up.
Each Pillar of Sin on the field increases Tarnos’ Attack Speed by 8 points and Life Leech by 8 points.
When there are at least 2 Pillars of Sin on the field, the buff effect of the Pillars of Sin increases to 2 times of its original value.
Enhance the skill Oathbearer's Strike, each time a Pillar of Sin is dropped, the cooldown of Oathbearer’s Strike is reduced permanently by 0.5 seconds, up to 10 times. Reach 2 Star Ascended with this hero to gain: CBR +3 Reach 3 Star Ascended with this hero to gain: CBR +3
Enhance the skill Pillars of Sin, if an allied hero perishes near a Pillar of Sin, Tarnos will receive a permanent buff to his Attack Rating by 15% and Defense Rating by 20% for up to 4 times. Reach 4 Star Ascended with this hero to gain: CBR +3 Reach 5 Star Ascended with this hero to gain: CBR +3
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: IS+31.85 ATK+10%
Sub-DPS, control. Hero for Treasure Hunt in pack with A.Solise and Nevanthi. Low priority to collect even for dolphins.