Overall
Tarnos is an immovable anchor who controls the battlefield through Pillars of Sin. He sacrifices health at the start of battle for heavy damage reduction and locks himself in place, immune to displacement. Pillars drop automatically in contested areas and reactively behind enemies who hurt his allies, each one reducing enemy attack while boosting allied defense in its radius. Only three pillars can exist at once — creating a new one shatters the oldest for burst damage and a stun. His teleport jumps to a distant pillar and shatters it, gaining attack speed, damage reduction, and a taunt that forces enemies to engage him. After teleporting, his normal attacks hit harder, lifesteal, and strip enemy haste. Each pillar also passively increases his attack speed and sustain. The loop is self-sustaining: allies taking damage spawns pillars, pillars debuff enemies, and Tarnos teleports between them to hold aggro.
Skills
Atoner's Prison
UltimateSacrifices health at battle start for damage reduction that diminishes over time. Cannot move but is immune to displacement. Active use deals area damage and immobilizes enemies around Tarnos and all Pillars of Sin.
Divine Punishment
PassiveDrops a Pillar of Sin behind enemies who deal cumulative damage to allies, interrupting them. Up to 3 pillars exist; excess pillars shatter for burst damage and a stun.
Oathbearer's Strike
ActiveHeals, taunts nearby enemies, then teleports to the furthest pillar and shatters it. Gains attack speed, damage reduction, and control immunity. Normal attacks briefly deal bonus damage, lifesteal, and reduce enemy haste.
Pillars of Sin
PassivePeriodically drops pillars in contested areas, dealing damage and stunning enemies. Each pillar reduces nearby enemy attack rating and boosts allied defense rating.
Signature Item
Unknown
After teleporting, normal attacks deal bonus damage with life leech and reduce enemy haste. Taunts nearby enemies before teleporting.
Furniture
Furniture
Each Pillar of Sin on the field increases Tarnos' attack speed and life leech, doubled with two or more pillars.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
At the start of a battle, Tarnos sacrifices 35% of his current health to receive a 40% damage reduction. This damage reduction will gradually diminish over the next 15 seconds to 10%. He cannot move during battle, but he can change his normal attacks according to his distance from the target, and gains permanent immunity against knock-back and knock-up effects. When using this skill actively, Tarnos inflicts 260% Attack Rating damage to surrounding enemies within a certain area, and disables them to move for the next 3 seconds. If there is a Pillar of Sin on the field, each pillar will have the same effect on surrounding enemies. If a target is attacked with this Ultimate skill repeatedly, the damage they receive each time will increase by 15%.
Whenever an allied hero has suffered cumulative damage of 20% their max health, Tarnos drops a Pillar of Sin behind the enemy that last dealt damage to the allied hero. It inflicts a damage equal to 140% Tarnos’ Attack Rating to enemies within a certain area and interrupts their attacks. These effects can only be triggered once every 5 seconds for each allied hero. There can only be a maximum of 3 Pillars of Sin on the field at one time. A newly created Pillar of Sin shatters other pillars nearby or beyond the maximum number, deals damage equal to 200% Tarnos’ Attack Rating against enemies within a certain area, and stuns them for 1.5 seconds.
Tarnos teleports to the Pillar of Sin furthest from him and shatters it, while increasing his Attack Speed by 25 points for 5 seconds. During the execution of the skill, he receives immunity against damage and control effects.
Every 12 seconds, a Pillar of Sin is dropped in an area concentrated with allied and enemy heroes. It deals damage equal to 240% Tarnos’ Attack Rating against enemies within a certain range, knocking them back while stunning them for 1 seconds. Each Pillar of Sin on the field reduces the Attack Rating of nearby enemies by 6% while boosting the Defense Rating of nearby allied heroes by 10%. These effects cannot stack.
Tarnos regains 12% his max health before teleporting.
Unknown
Enhances: Avenger’s BladeAfter using the Oathbearer’s Strike, Tarnos’ normal attack damage increases by 75% within the next 4 seconds.
During that period, any normal attack inflicted by Tarnos will restore his health by 50% the attack's damage.
Enemies hit by Tarnos’ normal attack during that period will lose 20 Haste points for 3 seconds. These effects cannot be stacked up.
Tarnos taunts surrounding enemies for 4 seconds before teleporting.
Enemies hit by Tarnos’ normal attack during that period will lose 50 Haste points for 3 seconds. These effects cannot be stacked up.
Each Pillar of Sin on the field increases Tarnos’ Attack Speed by 8 points and Life Leech by 8 points.
When there are at least 2 Pillars of Sin on the field, the buff effect of the Pillars of Sin increases to 2 times of its original value.
Each time a Pillar of Sin is dropped, the cooldown of Oathbearer’s Strike is reduced permanently by 0.5 seconds, up to 10 times.
If an allied hero perishes near a Pillar of Sin, Tarnos will receive a permanent buff to his Attack Rating by 15% and Defense Rating by 20% for up to 4 times.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: