Overall
Skriath starts each battle off the field, cloaking the battlefield in a sand veil that hard-caps all damage. While it's up, every hit any hero lands builds Dune Charge at double rate. When it drops, Skriath enters and immediately unleashes his ultimate with bonus sand waves based on stored charge. From there, the loop feeds itself: vortexes pull enemies together and slow them, sand waves upgrade vortexes into prisons with faster damage ticks, and prisons explode on expiry with a stun. Dune Charge also fuels energy recovery after each ultimate, letting him cast again quickly with an extra wave each time. With his awakening skill active, Skriath siphons attack power from every other hero at battle start. Allies lose little from this tax since they can't deal real damage during the veil anyway, and Skriath enters the fight with a massive attack boost.
Skills
Channeling Ritual
AwakeningAt battle start, all other heroes lose a portion of their initial attack rating. When Skriath enters the battlefield, he absorbs the total attack rating lost, up to a large portion of his own initial attack rating.
Tempest of Sands
UltimateSummons sand waves that travel across the battlefield, damaging and knocking back all enemies in their path. Wave count increases by one per cast, up to 10. After the initial waves, creates a sand vortex beneath a random enemy.
Maelstrom Abyss
ActiveCreates a sand vortex beneath a target enemy that pulls enemies toward its center while reducing their haste and movement speed. After being hit by sand waves, the vortex transforms into a sand prison with stronger pull and faster damage ticks. When a prison ends, it damages and stuns enemies in range. Sand waves hitting enemies inside a prison also reduce their magic resist and tenacity, stacking. After reaching the max of 4 vortexes and prisons, all of Skriath's damage is guaranteed to critically strike.
Arcane Rite
PassiveGains Dune Charge each time an ally deals damage, up to a max of 1000, doubled while sand veil is active. After casting his ultimate, recovers energy proportional to current Dune Charge. Skriath's magic pierce and crit damage amplification scale with current Dune Charge.
Bladed Sands
PassiveStarts battle invincible and untargetable off the battlefield while summoning a sand veil that caps all damage on the field. When the veil disappears, Skriath immediately casts his ultimate with bonus sand waves based on stored Dune Charge, and all allies gain a damage boost scaling with his attack rating and charge.
Signature Item, Furniture, and Engraving effects are baked directly into this hero's skill upgrades. See the Skills tab for the full progression.
At the start of battle, all other heroes lose 15% of their initial Attack Rating. When Skriath enters the battlefield, he gains 100% of the total Attack Rating those heroes lost, up to 150% of his own initial Attack Rating.
Skriath summons 3 sand waves that hurtle from the allied side of the battlefield toward the enemy’s, dealing damage equal to 360% of his Attack Rating to all enemies in the path and knocking them back. Each time Skriath casts his Ultimate, the number of sand waves increases by 1, up to 10.
Skriath creates a circular sand vortex beneath a target enemy that lasts 7 seconds. Each second, the vortex deals damage equal to 80% of Skriath’s Attack Rating to enemies in range and pulls them toward its center. Enemies moving within the vortex’s range have their Haste and Movement Speed reduced by up to 30 and 30%, respectively. This effect gradually wears off after leaving the vortex’s range.After being struck by sand waves 2 times, the sand vortex transforms into a sand prison. The pull effect grows stronger, and its damage interval shortens to once every 0.5 seconds. Up to 4 sand vortices and sand prisons can exist on the battlefield at the same time. Skriath stops casting this skill when the limit is reached.
Each time an allied hero deals damage, Skriath’s artifact gains 2 Dune Charge, up to a max limit of 400 . While sand veil is active, Skriath’s artifact gains an extra 2 Dune Charge when an allied hero deals damage. For 3 seconds after casting his Ultimate, Skriath recovers Energy equal to 75% of his current Dune Charge.
At the start of battle, Skriath remains invincible and untargetable off the battlefield while summoning a sand veil that covers the battlefield for 7 seconds., While the sand veil is active, damage dealt by units on the battlefield cannot exceed 25% of their Attack Rating. When the sand veil disappears, Skriath enters the battlefield at his deployed location.
Sandsworn Lantern
Enhances: Maelstrom AbyssWhen a sand vortex becomes a sand prison, its duration extends by 7 seconds.
The sand vortex reduces Haste and Movement Speed by up to 60 and 50%, respectively.
After reaching the max number of sand vortices and sand prisons on the battlefield, any damage that Skriath deals is guaranteed to be a critical strike.
When a sand prison ends, it deals damage equal to 400% of Skriath’s Attack Rating to enemies in range and stuns them for 4 seconds.
Sand waves that deal damage to enemies inside a sand prison also reduce their Magic Resist and Tenacity by 5 for 6 seconds, stacking up to 12 times.
Enhances: Arcane Rite
Increases max Dune Charge to 1000.
Skriath’s Magic Pierce and Crit Damage Amplification are increased by 5% of his current Dune Charge.
When the sand veil disappears, Skriath immediately casts his Ultimate and summons 1 extra sand waves for every 100 Dune Charge he has.
When the sand veil disappears, all allied units gain a damage boost equal to a percentage of Skriath’s Attack Rating. The more Dune Charge Skriath has, the stronger the boost, up to 300% of his Attack Rating.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: