Overall
Randle operates as a summoner who amplifies the team's strongest ally. His Soul Serpents inherit the full attributes of the highest-attack ally and scale their damage output based on that ally's recent performance, creating a damage multiplier on whoever is already carrying. Serpent attacks steal energy and feed it back to the bound ally. When anything dies — enemies, summons, allies — Randle collects souls that permanently stack attack, defense, damage dealt, and damage reduction for himself, his serpents, and all allies. He actively teleports to harvest souls from summons at massively boosted rates, making him especially punishing against summoner-heavy compositions. A covert state keeps him alive by making him untargetable, regenerating health, and channeling energy to his serpent-bound ally. Soul Surge provides team-wide healing, damage reduction, and pierce bonuses.
Skills
Serpent’s Soul
UltimateSummons stationary Soul Serpents (max 3) bound to the highest-ATK ally, inheriting their full attributes. Serpent damage scales with the bound ally’s recent output and they persist briefly after Randle dies.
Soul Harvest
ActivePassively collects souls when any character dies, stacking increased damage dealt, damage reduction, Attack, and Defense up to 8 stacks. Actively teleports to enemies to forcibly collect souls, with greatly increased effectiveness against summons.
Soul Surge
ActiveDeals damage to all enemies and heals Soul Serpents, with bonus effectiveness against summons. Repositions serpents optimally. Also heals allies, reduces their damage taken, boosts their damage dealt, and increases their Pierce.
Soul Shroud
ActiveEnters a covert state with boosted Dodge and Magic Suppression, regenerating health until near full. Shares teammate healing and energy recovery with allies bound to Soul Serpents, and transfers excess energy to them.
Signature Item
Soul Urn
Soul Surge also heals allies, reduces their damage and health loss taken, boosts their damage and health loss dealt, and increases their Pierce.
Furniture
Furniture
Serpent attacks steal energy and transfer it to their bound ally. Collecting souls grants allies the same attribute bonuses as the Serpents.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Randle summons 1 Soul Serpent that remain stationary but attack enemies within melee range, with a maximum of 3 existing at the same time. The Soul Serpents summoned are bound to the allied hero with the highest initial Attack Rating, inheriting 75% of the ally’s attributes and attacking the current target. The higher the damage dealt by the ally bound to the Soul Serpent in the past 6 seconds, the greater the Soul Serpent’s attack power and frequency, with each attack dealing damage up to 600% of Randle’s Attack Rating. Soul Serpents can survive for up to 12 seconds after Randle’s death if they are bound to an ally that is still alive.
Passive: Whenever any character dies, Randle collects their Riven Souls, increasing damage dealt by both himself and Soul Serpents by 6%, while reducing damage taken by 6%. Can be stacked up to 8 times. Active: Instantly teleports to an enemy, dealing damage for 400% of his Attack Rating and forcibly collecting a Riven Soul. Prioritizes summoned enemies. Damage dealt to summoned enemies and collected Riven Souls are both increased by 300%. Can be used repeatedly on the same target.
Unleashes the souls stored in the Soul Urn, spreading them across the battlefield, dealing damage to all enemies equal to 300% of Randle’s Attack Rating and healing Soul Serpents for 20% of their max health. If the attack hits a summoned enemy, the skill’s damage and healing are increased by 120%. Once used, the Soul Serpents will reappear in an optimal position.
Randle enters a covert state for no less than 6 seconds, increasing Dodge by 80 points and Magic Suppression by 40 points and causing enemies not to prioritize him in most attacks. While in this state, Randle recovers health for 300% of his Attack Rating each second until it surpasses 70% of his max health. During this period, Randle also receives 80% of the health and Energy recovery effects of teammates, with these effects also applying to allies bound to Soul Serpents. Does not take effect when Randle himself is the Soul Serpent’s partner.
Soul Urn
Enhances: Soul FurySoul Surge also restores health for 360%of Randle’s Attack Rating to allies.
Soul Surge reduces damage and health loss received by allies by 20% for 8 seconds.
Soul Surge reduces damage and health loss received by allies by 30% for 8 seconds.
Soul Surge enhances damage dealt by allies and health loss by 30% for 8 seconds.
Soul Surge also increases allies Magic Pierce and Physical Pierce by 35 points for 8 seconds.
Each Soul Serpent's attacks steal 50 Energy and transfers it to the ally it is bound to.
Each time Randle collects Riven Souls, allied heroes gain the same attribute bonuses from Death Call as the Soul Serpents.
When used, Soul Serpents go into a frenzy for 6 seconds, gaining 40 points of Haste and 40 points of Physical Pierce.
While in a covert state, Randle recovers 80 Energy per second, capped at 480 Energy. When the number of Soul Serpents in battle reaches its limit, Randle will gradually transfer his Energy to allies bound to Soul Serpents.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: