Overall
Prince of Persia is a melee fighter built around positioning and time manipulation. His signature mechanic is Recall — when he takes fatal damage, he rewinds his health and position to where they were seconds ago, effectively dying and coming back. His skills reward specific battlefield placement: one requires multiple enemies nearby to activate, dealing area stun damage in close quarters, while another launches him off the edge of the arena through enemies, dealing percent-based max health damage to everything in his path. Between attacks he repositions with rolls and somersaults to meet these conditions, gaining dodge during movement and a temporary attack boost afterward. As enemies lose health throughout the fight, he passively recovers energy and gains crit, accelerating his output the closer enemies get to death.
Skills
Sands of Time
UltimateActive: deals AoE damage to surrounding enemies and stuns them. Passive: when fatally wounded, Recall rewinds health and position to where they were moments earlier. Can trigger up to twice per battle.
Tempest of Agony
ActiveActivates when multiple enemies are nearby, dealing damage and stunning them. Requires clustered enemy positioning to trigger.
Wall Dive Attack
ActiveLaunches from the battlefield edge through enemies, dealing percent-based max health damage to all in the path. Requires edge positioning to activate.
Concentrated Force
PassiveRestores energy and briefly boosts crit rating whenever any enemy loses a significant portion of their max health.
Signature Item
Dagger of Time
Between attacks, Prince repositions to meet skill activation conditions. During repositioning, his dodge is increased, and afterward his attack rating is temporarily boosted.
Furniture
Furniture
After Recall triggers, Prince gains dodge and immunity to critical strikes briefly. Recall costs less energy and can trigger up to twice per battle.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: Whenever Prince suffers fatal damage, "Recall" is triggered, and Prince uses 200 Energy to revert his health and position to as they were 8 seconds prior. "Recall" can be triggered up to 1 time per battle. Active: Prince uses 600 Energy to use the "Ravages of Time", which deals 210% damage to surrounding enemies, also stunning them for 3 seconds.
This ability can only be used whenever there is more than 1 enemy in close proximity to Prince. Prince deals 150% damage to nearby enemies, also stunning them for 2 seconds. This ability can be used up to one time every 5 seconds.
This ability can only be used whenever Prince is situated at the edge of the battlefield and an enemy is nearby. When used, Prince pounces from a wall towards an enemy target, dealing damage to all enemies he passes through, which is equal to 9% of their own max health, but shall not exceed 290% of Prince’s own Attack Rating. This ability can be used up to one time every 3 seconds.
Each time an enemy loses a total of 25% of their max health, Prince immediately recovers 40 Energy points, and his Crit Rating is raised by 30% for the next 4 seconds.
Dagger of Time
Enhances: Bounding AgilityIn between abilities and attacks, Prince will attempt to adjust his position by rolling or somersaulting backwards in order to meet the conditions needed to activate his “Tempest of Agony” and “Wall Dive Attack” abilities. During these actions, Prince’s Dodge is raised by 100 points, and once the actions have finished, Prince’s Attack Rating will be increased by 20% for 3 seconds.
Attack Rating is increased by 25% for 4 seconds after the actions have finished.
Attack Rating is increased by 25% for 6 seconds after the actions have finished.
Attack Rating is increased by 30% for 6 seconds after the actions have finished.
Attack Rating is increased by 40% for 6 seconds after the actions have finished.
After the Ultimate skill’s “Recall” effect is triggered, Prince’s Dodge is increased by 70 points and he will not suffer Critical Strikes for the following 4 seconds.
The Energy required to trigger the Ultimate skill’s “Recall” effect is reduced to 150 points, and the effect can be triggered up to 2 times per battle.
Damage dealt is equal to 18% of enemies' max health, but cannot exceed 380% of Prince's Attack Rating.
Recovers up to 65 Energy points.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: