Overall
Nara is a single-target assassin built around executing wounded enemies. Her grappling hook drags the enemy standing opposite her into melee range, applying a bleed on impact. Once close, she stuns and delivers a multi-hit combo whose final strike deals damage based on the target's current health, softening them for the kill. Her ultimate ignores defense and invincibility entirely — when the target is below a health threshold, damage multiplies massively. Successful kills restore energy and generate a shield, letting her chain executes back to back. She passively drains energy from anyone attacking her, punishing enemies who try to fight back by delaying their ultimates. When she detects a target weak enough to finish, she automatically hooks them in and executes without hesitation. Killing a hero with her ultimate terrifies the entire enemy team.
Skills
Butchery
UltimateExecutes a target, ignoring defense and invincibility. Deals greatly increased damage to targets below 40% health. Kills restore energy and grant a shield.
Dismember
ActiveStuns a nearby enemy and delivers multiple strikes. The final hit deals bonus damage based on the target's current health.
Impale
ActiveWhen no enemies are nearby, hooks the enemy standing opposite and drags them in. The impaled target bleeds over time.
Terrify
PassivePassively drains energy from any enemy that damages Nara, triggering up to 5 times within a short window.
Signature Item
Bloodshed
When Nara detects an enemy weak enough to execute, she automatically hooks them in first. Butchery gains life leech, and below 50% health its damage threshold is removed.
Furniture
Furniture
Killing a hero with Butchery terrifies all enemies. Butchery's execute damage is further increased when conditions are met.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Nara deals 110% damage to the enemy target. Damage ignores the target's defense and invincibility effects. If the target's health is below 40%, then the skill's damage is multiplied 6 times. However, if the auto battle feature is being used, this skill will not deal damage to any enemy targets with health above a 40%.
Nara hits a nearby enemy, leaving them stunned for several seconds and then proceeds to attack the enemy multiple times, inflicting 35% damage per attack to the enemy.
When there are no enemy targets in Nara's vicinity, she will proceed to use her grappling hook to impale an enemy and drag them towards herself. Nara will prioritize attacks towards enemies standing opposite herself.
A passive skill that causes Nara's attackers to lose 90 energy each time they deal damage to her. Enemies can suffer energy loss up to a maximum of 4 times within 10 seconds.
Bloodshed
Enhances: Looming DeathWhen Nara discovers an enemy injured enough to be slain by her ultimate skill, she will attempt to use “Impale” to bring them closer to her before using her ultimate skill to finish them off.
The skill “Butchery” possesses an additional 12% Life Leech effect.
The skill “Butchery” possesses an additional 24% Life Leech effect.
When Nara’s health drops below 50%, her “Butchery” skill will no longer require her enemies’ health to be below a certain percentage in order for it to deal high amounts of damage.
The skill “Butchery” possesses an additional 50% Life Leech effect.
All enemies become terrified for 2 seconds after Nara successfully kills an enemy hero with her ultimate skill "Butchery”. Enemies are unable to attack while terrified and will run away from Nara.
If the requirements for the "Butchery" skill's high damage multipliers are met, its damage will be additionally increased by 450%.
The targeted enemy bleeds after being impaled which causes 70% damage per seconds for 8 seconds.
A single target can receive the effects of this skill up to 5 times within 10 seconds.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: