Overall
Misha controls the pace of battle through Illusions — field-wide states that halve all damage and healing, freeze energy recovery, and block ultimates entirely. She passively regenerates energy fast enough to cycle Illusions repeatedly, and each activation paralyzes all enemies while draining their energy. The most dangerous enemy stays trapped in Illusion effects even after the field collapses, keeping them suppressed until the next cycle. Between Illusions, she crawls between allies spreading Whiteveil Pollen, which causes any ally who strikes an enemy to paralyze them. Pollen-carrying allies also gain attack rating scaled from Misha's defense. Her own damage reduction is extreme, especially from behind. Pollen-buffed allies share her defensive bonuses, and allies who would die during an Illusion are instead saved, hibernated, and healed when it ends.
Skills
Mirror World
UltimatePassively regenerates energy and heals the lowest-health ally via normal attacks. Actively creates an Illusion halving all damage and healing while blocking energy recovery and ultimates. The most damaging enemy stays trapped until the next Illusion. Dying allies are saved and healed when it ends.
Numbing Pollen
PassiveCrawls between allies spreading Whiteveil Pollen. When pollen-carrying allies hit enemies, they inflict paralysis that reduces haste and immobilizes. Normal attacks also apply pollen while targeting the highest-attack ally for additional healing.
Posterior Protection
PassiveReduces all damage Misha takes, with extra reduction for rear attacks capped per strike during Illusions. Allies with Whiteveil Pollen share this protection. Allies applying enough control effects gain damage reduction and pollen benefits.
Glowing Protection
PassiveAllies with Whiteveil Pollen gain attack rating scaled from Misha's defense rating. During Illusions, Misha gains increased pollen radius and movement speed for better ally coverage.
Signature Item
Magic Mirror
Illusion activation paralyzes all enemies. Paralyzed enemies lose energy over time; drained energy is absorbed and transferred to the highest-damage ally when the Illusion collapses.
Furniture
Furniture
Trapped enemies remain in Illusion effects through multiple cycles. Cooldown between Illusions is reduced.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: Misha recovers 100 Energy every second and is immune to being knocked into the air. Her normal attacks target the allied hero with the lowest health percentage, healing them for 200% of her Attack Rating. Active: Misha removes all control effects on herself and causes all units to enter a state of llusion. During the llusion, no battle time passes and units cannot recover Energy or cast Ultimates.Damage and Health loss dealt are reduced by 50%, while received healing and shields are weakened by 50%. The llusion collapses after 6 seconds. Each time an llusion is summoned, its duration is reduced by 1 second, down to a minimum duration of 4 seconds. After an llusion collapses, Misha must wait 12 seconds before she can summon another one. Only 1 Illusion can exist at a time.
Misha crawls slowly between allied heroes based on the order in which they are standing, spreading Whiteveil Pollen all around. The pollen attaches to allied heroes it touches for 6 seconds. When an allied hero with Whiteveil Pollen hits an enemy hero, the enemy is paralyzed for 4 seconds, reducing their Haste by 40 points and immobilizing them. Paralysis cannot be stacked. This effect can only be triggered once every 6 seconds by each allied hero.
Misha takes 30% less damage, and damage from behind is reduced by a further 20%. During an Illusion, single strikes of damage from behind cannot exceed 10% of Misha’s max health.
Allies affected by Whiteveil Pollen gain Attack Rating equal to 120% of Misha’s Defense Rating (up to 500% of Misha’s initial Defense Rating).
Magic Mirror
Enhances: Illusory GrowthWhen an illusion is activated, paralyzes all enemy heroes for 2 seconds.
When an illusion is activated, paralyzes all enemy heroes for 3 seconds.
Reduces the Energy of paralyzed enemies by 50 every second.
Reduces the Energy of paralyzed enemies by 100 every second.
When an illusion is active, absorbs the Energy lost by enemies due to paralysis and transfers the Energy to the allied hero with the highest total damage when the illusion collapses.
When an enemy hero is trapped by an illusion, the effect lasts until the third illusion. They will not be targeted again in the next illusion.
When an illusion collapses, reduces the time until Misha can summon another to 8 seconds.
Allies with Whiteveil Pollen also gain Posterior Protection.
When an illusion is active, and an ally affected by Whiteveil Pollen receives fatal damage, grants them immunity from that damage, ejects them from the illusion, and applies Hibernate, rendering the ally untargetable, invincible, and unable to act. When the illusion ends, wakes the ally up and heals them for 50% of lost health, up to 1000% of Misha’s Attack Power.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: