Overall
Merlin is a reactive protector whose kit punishes enemy aggression. His ultimate activates a premonition window that reduces all team damage taken; if the opposing enemy ultimates during this window, every ally receives a massive shield that blocks crowd control entirely. When he himself is crowd controlled, he instantly cleanses, releases his Spirit Owl to imprison the attacker, and deals sustained damage they cannot escape. His healing tethers him to the most injured ally, restoring both their health while he absorbs a portion of damage aimed at them — damage dealt by the protected ally heals both of them in return. Upon taking fatal damage, Merlin enters spirit form inside his owl, shielding and healing his most injured ally while both regenerate significant health. He can cast his premonition immediately at battle start.
Skills
Destiny Foreseen
UltimateActivates a premonition reducing all team damage taken. If the opposite enemy ultimates during this window, all allies gain large shields that block crowd control. Can activate immediately at battle start.
Magical Amelioration
ActiveHeals Merlin and his most injured ally over time. A portion of damage dealt to the protected ally is absorbed by Merlin instead. Damage dealt by the protected ally heals both of them.
Karmic Law
PassiveWhen crowd controlled, immediately dispels negative effects and releases the Spirit Owl to imprison the attacker, dealing continuous damage that cannot be dispelled.
Guardian Owl
PassiveUpon taking fatal damage, enters spirit form within the owl to protect the most injured ally. Both recover significant health while the ally takes reduced damage.
Signature Item
Unknown
While Magical Amelioration is active, damage dealt by the protected ally heals both Merlin and the ally. Merlin takes reduced damage when absorbing hits and can protect two allies at once.
Furniture
Furniture
Destiny Foreseen lasts longer and can be cast immediately when Merlin enters the battlefield.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Merlin foresees impending danger, allowing him to reduce the damage received by himself and all allies by 25% for 8 seconds. While Merlin’s premonition is still occurring, if an enemy that is symmetrically positioned uses their Ultimate skill, all allied heroes will receive a runic shield that has a value equal to 180% of their own max health, which exists for 5 seconds. While the shield exists it prevents enemy control effects and cannot be dispelled. If a premonition is still in effect when Merlin uses his Ultimate skill again, the duration of this skill shall be reset.
Merlin calls upon the forces of magic to heal himself and his most injured ally for 4.5% max health per second over 8 seconds. 30% of all damage dealt to this injured ally during the healing period is borne by Merlin.
When Merlin is suffering from the effects of an enemy control skill, he dispels the majority of the negative effects currently affecting him and lets loose his Spirit Owl, who proceeds to imprison the source of the effect for 3 seconds, causing them to lose health equal to 150% of Merlin’s Attack Rating every second. This skill cannot be dispelled. This skill can be triggered once every 8 seconds.
When Merlin suffers fatal damage for the first time he enters a spirit form and seeks refuge in his Spirit Owl. While in spirit form, Merlin protects his most injured ally, during which time both Merlin and the ally recover 10% max health per second over 7 seconds. When Merlin stops protecting his ally, he reappears in his original position. If the allied target dies while Merlin is protecting them, Merlin will prematurely reappear in his original position. This skill may only be used when there are surviving allies still on the battlefield.
Unknown
Enhances: Shared DestinyWhile the skill “Magical Amelioration” is in effect, 10% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
20% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
30% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
The amount of health Merlin loses as a result of bearing damage for his ally when using the skill “Magical Amelioration” is reduced by half, and the skill now targets 2 allies.
While Magical Amelioration is active, the amount of health Merlin loses from taking damage for an ally is reduced by 60%.
The duration of the skill “Destiny Foreseen” is extended by 50%.
Merlin can immediately use the skill “Destiny Foreseen” when he enters the battlefields.
Enemy loses health equal to 180% of Merlin's Attack Rating every second.
Damage received by ally while Merlin is in spirit form is reduced by 40%.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: