Overview
Defense buffer, healer. Gives shields and anti-control to the whole team at battle start. Essential support in Treasure Hunt. Place Merlin opposite enemy DPS - this weakens them.
Merlin foresees impending danger, allowing him to reduce the damage received by himself and all allies by 25% for 8 seconds. While Merlin’s premonition is still occurring, if an enemy that is symmetrically positioned uses their Ultimate skill, all allied heroes will receive a runic shield that has a value equal to 180% of their own max health, which exists for 5 seconds. While the shield exists it prevents enemy control effects and cannot be dispelled. If a premonition is still in effect when Merlin uses his Ultimate skill again, the duration of this skill shall be reset.
Merlin calls upon the forces of magic to heal himself and his most injured ally for 4.5% max health per second over 8 seconds. 30% of all damage dealt to this injured ally during the healing period is borne by Merlin.
When Merlin is suffering from the effects of an enemy control skill, he dispels the majority of the negative effects currently affecting him and lets loose his Spirit Owl, who proceeds to imprison the source of the effect for 3 seconds, causing them to lose health equal to 150% of Merlin’s Attack Rating every second. This skill cannot be dispelled. This skill can be triggered once every 8 seconds.
When Merlin suffers fatal damage for the first time he enters a spirit form and seeks refuge in his Spirit Owl. While in spirit form, Merlin protects his most injured ally, during which time both Merlin and the ally recover 10% max health per second over 7 seconds. When Merlin stops protecting his ally, he reappears in his original position. If the allied target dies while Merlin is protecting them, Merlin will prematurely reappear in his original position. This skill may only be used when there are surviving allies still on the battlefield.
Legend says that the denizens of Britain believe this staff to have healing properties. Its brilliance has been said to give divine enlightenment to those who gaze upon it long enough. Given that the staff belongs to the great wizard, Merlin, there seems to be some evidence to substantiate these claims.
20% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
30% of the damage dealt by the protected allied target is converted into health for both Merlin and the allied target.
The amount of health Merlin loses as a result of bearing damage for his ally when using the skill “Magical Amelioration” is reduced by half, and the skill now targets 2 allies.
While Magical Amelioration is active, the amount of health Merlin loses from taking damage for an ally is reduced by 60%.
The duration of the skill “Destiny Foreseen” is extended by 50%.
Merlin can immediately use the skill “Destiny Foreseen” when he enters the battlefields.
Enhance the skill Karmic Law, Enemy loses health equal to 180% of Merlin's Attack Rating every second. Reach 2 Star Ascended with this hero to gain: CRIT +3 Reach 3 star Ascended with this hero to gain: CRIT +3
Enhance the skill Guardian Owl, Damage received by ally while Merlin is in spirit form is reduced by 40%. Reach 4 Star Ascended with this hero to gain: CRIT +3 Reach 5 Star Ascended with this hero to gain: CRIT +3
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: HR +6.67 HP +13.7%
Defense buffer, healer. Gives shields and anti-control to the whole team at battle start. Essential support in Treasure Hunt. Place Merlin opposite enemy DPS - this weakens them.