Overview
Debuffer, control. In Nightmare Corridor rarely needs 309E60+, otherwise not used. Not a priority.
Melusina summons a Treacherous Treehouse in the middle of the battlefield that deals damage equal to 180% of her Attack Rating to all enemies within the area of effect, also knocking them over, leaving them stunned for 2 seconds. Several moments later, deadly Witch Fire is launched out of the treehouse, dealing damage equal to 230% of Melusina’s Attack Rating to all the enemies within the original area of effect. The Treacherous Treehouse prioritizes the most densely packed area of enemies.
Melusina commands her Treacherous Treehouse to launch an attack from below the ground, dealing damage equal to 240% of Melusina’s Attack Rating to a small area of enemies. If the attack successfully deals damage, the affected enemies will be knocked to the ground and stunned for 2.5 seconds, while being dealt additional damage that equals between 2% – 6% of their max health values. The value of the additional damage increases according to how low her enemies’ current health is. The value of the additional damage cannot exceed 200% of Melusina’s own Attack Rating.
Melusina cycles through three different types of alchemical potions which are dropped by her raven onto the most densely packed area of enemies. When a potion lands, it explodes, dealing damage equal to 230% of Melusina’s Attack Rating to a certain area of enemies, and also produces one of the following effects: Potion of Deceleration: Struck, enemies lose 15% Attack Rating and 15% Attack Speed for a duration of 4 seconds. This effect cannot be stacked. Potion of Enervation: Struck enemies lose 75 energy points. Potion of Enmity: Struck enemies lose health equal to 40% of Melusina’s Attack rating every second for a duration of 4 seconds. This effect cannot be stacked.
Melusina waves her magic staff in the air as she pilfers an enemy’s soul, immediately stealing 6% of their current Attack and Defense Ratings, simultaneously causing the enemy to suffer the effects of “Soul Pilfer” for 10 seconds. During the following 6 seconds, Melusina will steal 2% of the enemy’s current Attack and Defense every 2 seconds. When Melusina or the enemy dies, or the effects of “Soul Pilfer” end, all pilfered attributes shall be returned. This skill may only be used against the same target 1 times, and the max value stolen from any attribute is based on the current percentage of Melusina’s own corresponding attribute.
This staff full of mysterious magic is Melusina's main source of power, and is what she uses to manipulate and bend things to her will. Melusina uses this staff to summon mystical objects, and to communicate with animals.
When the skill “Soul Pilfer” is continuously stealing attributes from an enemy, it shall also steal 40 Energy points from them each time.
When the skill “Soul Pilfer” immediately steals attributes from an enemy, it shall also immediately steal 80 Energy points from them.
After attributes stolen by the skill “Soul Pilfer” are returned to the enemy, Melusina still permanently retains their attribute values. Each retained attribute cannot exceed 20% of its own initial value.
After attributes stolen by the skill “Soul Pilfer” are returned to the enemy, Melusina still permanently retains their attribute values. Each retained attribute cannot exceed 40% of its own initial value.
When Melusina is dealt fatal damage for the first time, the damage will be ignored, and Melusina will return to her Treacherous Treehouse, during which time she will recover health over the following 5 seconds. Melusina recovers 10% of her max health for each time she previously cast the skill “Soul Pilfer”, with a minimum value of 30% health that will be restored. Once the skill has ended, Melusina shall return to the battlefield.
Melusina also recovers Energy while within her Treacherous Treehouse. Melusina recovers 100 Energy points for each time she previously cast the skill “Soul Pilfer”, with a minimum value of 600 Energy points restored.
Enhance the skill Alchemic Witchcraft, Potion of Enervation causes enemies to lose 125 Energy points. Reach 2 Star Ascended with this hero to gain: MP +1.82 Reach 3 star Ascended with this hero to gain: MP +1.82
Enhance the skill Soul Pilfer, this skill may only be used 2 times against the same enemy target, but will not be cast again upon enemies already suffering from “Soul Pilfer”. Reach 4 Star Ascended with this hero to gain: MP +1.82 Reach 5 Star Ascended with this hero to gain: MP +1.82
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: PR +10.14 ATK +10%
Debuffer, control. In Nightmare Corridor rarely needs 309E60+, otherwise not used. Not a priority.