Overview
Damage buffer. Works at Elite for a long time, later needs investment and shields from 9/9 in Nightmare Corridor. Not a priority to ascend, helps in Nightmare Corridor and Treasure Hunt.
Lorsan summons a tempest amongst a concentrated area of enemies that continuously grows larger over time, dealing AoE damage multiple times to its surrounding enemies. Once reaching its maximum size, the tempest will explode, dealing 200% damage to nearby enemies.
Lorsan attacks an enemy for 170% damage and marks them with his inner sight symbol which persists until the end of the battle. The symbol allows for the ultimate skill damage of all allied heroes to be raised to 250% against marked enemies for 4 seconds when an ultimate skill is used. This skill prioritizes unmarked heroes first.
Lorsan links the farthest and closest enemies together at the start of battle. When one of the two enemies receives any damage, the other will receive 80% of the damage received (which is deemed as health loss).
Casts a shield upon two random allies which lasts for 7 seconds and is able to reduce damage equal to 250% of Lorsan’s own attack rating.
A staff gifted to Lorsan by the wise old sage, Arden. Although simple and unadorned, this staff is abound with a great natural power.
When an enemy linked by the ‘Gale Force’ skill dies, Lorsan will receive a permanent 40 Haste increase until the end of the battle.
When an enemy linked by the ‘Gale Force’ skill dies, Lorsan will be immune to all damage for the next 5 seconds.
When an enemy linked by the 'Gale Force’ skill dies, Lorsan will receive a permanent 60 Haste increase until the end of the battle.
When an enemy linked by the Gale Force dies, Lorsan will be immune to all damage for the next 6 seconds.
When the shield generated by the skill "Wind Ward" is broken, the affected ally shall continue to enjoy the increased Dodge effects that are awarded when the shield exists, up until the ability's original time duration has ended.
The effects of the skill "Wind Ward" are applied to all allied heroes the first 2 times that it is used.
Enhance the skill Gale Force, if a linked enemy dies, the other surviving linked enemy will be stunned for 7 seconds. Reach 2 Star Ascended with this hero to gain: HASTE +3 Reach 3 star Ascended with this hero to gain: HASTE +3
Enhance the skill Wind Ward, value of shield is increased to 350% of attack rating value. Reach 4 Star Ascended with this hero to gain: HASTE +3 Reach 5 Star Ascended with this hero to gain: HASTE +3
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: CRIT +10 DEF +37.04%
Damage buffer. Works at Elite for a long time, later needs investment and shields from 9/9 in Nightmare Corridor. Not a priority to ascend, helps in Nightmare Corridor and Treasure Hunt.