Overall
Leviathan is a frontline tank whose entire kit revolves around Sea Shields and the Ocean's Blessing state they evolve into. He shields himself and the most wounded allies; after a brief delay, shielded heroes gain control immunity and heavy damage reduction, with permanent attack and defense scaling the longer Blessing persists. His ultimate summons random geysers across the field that knock enemies airborne and stun them, and each geyser can reapply shields to nearby allies. A conch shell sits at the center of the battlefield reducing all enemy attack rating, and it permanently weakens whichever enemy skill damages it most. Knocked-airborne enemies lose defense and haste based on distance and airtime. His shields also cleanse debuffs on application, turning him into a sustained anti-burst, anti-control anchor for his team.
Skills
Crashing Maw
UltimatePassively grants bonus max health. Active invokes Crashing Maw weather, rapidly summoning geysers at random locations that knock enemies airborne, deal Dragonspeak Damage, and stun. Geysers also grant Sea Shields to nearby allies. Leviathan gains Insight and Armor during the weather.
Torrential Blow
ActiveLaunches a heavy punch that knocks enemies far back and stuns. Closer enemies receive longer stuns. Deals heavy damage on impact.
Tide Barrier
ActiveGrants Sea Shields to Leviathan and the two lowest-health allies, scaling with lost health. After a brief delay, shields evolve into Ocean's Blessing — granting CC immunity, heavy damage reduction, and increased damage dealt. Destroyed shields grant Ocean's Blessing, and if already blessed, the target recovers health instead. Blessing permanently increases Attack and Defense Rating over time.
Spiral Guardian
PassiveSummons a conch shell at the center that reduces all enemy Attack Rating. The shell takes almost no damage from enemies but loses health over time. The first enemy skill to damage it deals heavily reduced damage thereafter, and the most-damaging skill is permanently weakened when the shell is destroyed. When Leviathan's health drops below the shell's, he takes almost no damage.
Signature Item
Heart of the Deep
Sea Shields dispel most debuffs when granted. All allies receive Sea Shields at battle start. Destroyed shields grant Ocean's Blessing or heal if already blessed. Geysers from Crashing Maw also grant shields to nearby allies. While under Ocean's Blessing, allies permanently gain Attack and Defense Rating over time, up to a substantial cap.
Furniture
Furniture
Each time Leviathan knocks an enemy airborne, he recovers health and gains stacking Damage Resist. Knocked-airborne enemies lose Defense Rating and Haste based on distance and airtime.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: Leviathan’s max health is increased by 50%. Active: Leviathan invokes the power of the sea, summoning Crashing Maw weather for 6 seconds. Every 0.4 seconds while Crashing Maw is active, 1 geyser is summoned at random battlefield location. Geysers knock nearby enemies into the air, deal Dragonspeak Damage equal to 300% of Attack Rating, and stun targets. (Element)
Leviathan gathers the power of rushing waters and launches a heavy punch, knocking enemies in front of him back very far while dealing damage equal to 400% of Attack Rating and stunning them for 2 seconds.
Leviathan grants a Sea Shield to himself and the 2 allies with the lowest health percentage for 6 seconds. The shield’s value is equal to 30% of Leviathan’s max health. After having a Sea Shield for 3 seconds, the owner also gains the Ocean’s Blessing effect, which grants immunity to control effects and reduces the non-Dragonspeak Damage taken by 30%. Ocean’s Blessing will expire 3 seconds after the owner loses their Sea Shield.
When Leviathan enters, he summons a conch shell at the center of the battlefield, which inherits 100% of each of his attributes. The conch shell suffers 95% less damage and health loss from enemies, but also loses 4% of its max health every second. The shell cannot be healed or granted more health. While the conch shell is present on the battlefield, the Attack Rating of all enemy heroes is reduced by 30%.
Heart of the Deep
Enhances: Tidal RadianceWhen granted, Sea Shield dispels most debuffs from the target.
When any Sea Shield is destroyed, itgrants the shíeld owner Ocean’s Blessing. If they already have Ocean’s Blessing, they recover health equal to 15% of Leviathan’s max health.
When Leviathan enters the battlefield, all allies gain a Sea Shield.
The geysers from Crashing Maw grant Sea Shields to all allied heroes in range. This effect can be triggered up to 2 times every 6 seconds for each allied hero.
While an allied hero is affected by Ocean’s Blessing, their Attack Rating and Defense Rating will be permanently increased by 4% every second, for a max increase of 70%. These attribute boosts do not disappear when Ocean’s Blessing expires.
Each time Leviathan knocks an enemy into the air, he recovers 8% of max health and gains 2 points of Damage Resist. This effect stacks up to 25 times.
While Leviathan survives, the Defense Rating and Haste of enemies he knocks into the air will be reduced for 5 seconds. The farther he knocks them, the more their Defense Rating will be reduced, for a max reduction of up to 60% The more time they spend airborne, the more their Haste will be reduced, for a max reduction of up to 60 points.
The damage reduction from Ocean’s Blessing is increased to 60%, and it also increases damage dealt by 40%.
When Leviathan’s health percentage is lower than the conch shell’s, he suffers 95% less damage and health loss from enemies.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: