← Back to Heroes

Overall

Sheltering Surge

Leviathan is a frontline tank whose entire kit revolves around Sea Shields and the Ocean's Blessing state they evolve into. He shields himself and the most wounded allies; after a brief delay, shielded heroes gain control immunity and heavy damage reduction, with permanent attack and defense scaling the longer Blessing persists. His ultimate summons random geysers across the field that knock enemies airborne and stun them, and each geyser can reapply shields to nearby allies. A conch shell sits at the center of the battlefield reducing all enemy attack rating, and it permanently weakens whichever enemy skill damages it most. Knocked-airborne enemies lose defense and haste based on distance and airtime. His shields also cleanse debuffs on application, turning him into a sustained anti-burst, anti-control anchor for his team.

Skills

Crashing Maw

Ultimate

Passively grants bonus max health. Active invokes Crashing Maw weather, rapidly summoning geysers at random locations that knock enemies airborne, deal Dragonspeak Damage, and stun. Geysers also grant Sea Shields to nearby allies. Leviathan gains Insight and Armor during the weather.

Torrential Blow

Active

Launches a heavy punch that knocks enemies far back and stuns. Closer enemies receive longer stuns. Deals heavy damage on impact.

Tide Barrier

Active

Grants Sea Shields to Leviathan and the two lowest-health allies, scaling with lost health. After a brief delay, shields evolve into Ocean's Blessing — granting CC immunity, heavy damage reduction, and increased damage dealt. Destroyed shields grant Ocean's Blessing, and if already blessed, the target recovers health instead. Blessing permanently increases Attack and Defense Rating over time.

Spiral Guardian

Passive

Summons a conch shell at the center that reduces all enemy Attack Rating. The shell takes almost no damage from enemies but loses health over time. The first enemy skill to damage it deals heavily reduced damage thereafter, and the most-damaging skill is permanently weakened when the shell is destroyed. When Leviathan's health drops below the shell's, he takes almost no damage.

Signature Item

Heart of the Deep

Sea Shields dispel most debuffs when granted. All allies receive Sea Shields at battle start. Destroyed shields grant Ocean's Blessing or heal if already blessed. Geysers from Crashing Maw also grant shields to nearby allies. While under Ocean's Blessing, allies permanently gain Attack and Defense Rating over time, up to a substantial cap.

Furniture

Furniture

Each time Leviathan knocks an enemy airborne, he recovers health and gains stacking Damage Resist. Knocked-airborne enemies lose Defense Rating and Haste based on distance and airtime.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Passive: Leviathan’s max health is increased by 50%. Active: Leviathan invokes the power of the sea, summoning Crashing Maw weather for 6 seconds. Every 0.4 seconds while Crashing Maw is active, 1 geyser is summoned at random battlefield location. Geysers knock nearby enemies into the air, deal Dragonspeak Damage equal to 300% of Attack Rating, and stun targets. (Element)

L 81Lvl 2For the duration of Crashing Maw, Leviathan’s Insight is increased by 40 points.
L 161Lvl 3For the duration of Crashing Maw, Leviathan’s Armor is increased by 40 points.

Leviathan gathers the power of rushing waters and launches a heavy punch, knocking enemies in front of him back very far while dealing damage equal to 400% of Attack Rating and stunning them for 2 seconds.

L 21Lvl 2Damage is increased to 460%.
L 101Lvl 3Damage is increased to 540%.
L 181Lvl 4The closer the enemy is to Leviathan, the longer the stun duration, for a max increase of up to 3 seconds.

Leviathan grants a Sea Shield to himself and the 2 allies with the lowest health percentage for 6 seconds. The shield’s value is equal to 30% of Leviathan’s max health. After having a Sea Shield for 3 seconds, the owner also gains the Ocean’s Blessing effect, which grants immunity to control effects and reduces the non-Dragonspeak Damage taken by 30%. Ocean’s Blessing will expire 3 seconds after the owner loses their Sea Shield.

L 121Lvl 2The shield value of Sea Shield is increased by 20% of the target’s lost health.
L 201Lvl 3The duration of Sea Shield is increased to 7 seconds.
E 30Lvl 4The damage reduction from Ocean’s Blessing is increased to 60%, and it also increases damage dealt by 40%.

When Leviathan enters, he summons a conch shell at the center of the battlefield, which inherits 100% of each of his attributes. The conch shell suffers 95% less damage and health loss from enemies, but also loses 4% of its max health every second. The shell cannot be healed or granted more health. While the conch shell is present on the battlefield, the Attack Rating of all enemy heroes is reduced by 30%.

L 141Lvl 2When the first enemy deals damage to the conch shell, their subsequent uses of that skill will deal 60% less damage.
L 221Lvl 3When the conch shell is destroyed, the enemy hero skill that has dealt the most damage to the shell will deal 60% less damage for the remainder of the battle.
E 60Lvl 4When Leviathan’s health percentage is lower than the conch shell’s, he suffers 95% less damage and health loss from enemies.

Heart of the Deep

Enhances: Tidal Radiance
+0

When granted, Sea Shield dispels most debuffs from the target.

+10

When any Sea Shield is destroyed, itgrants the shíeld owner Ocean’s Blessing. If they already have Ocean’s Blessing, they recover health equal to 15% of Leviathan’s max health.

+20

When Leviathan enters the battlefield, all allies gain a Sea Shield.

+30

The geysers from Crashing Maw grant Sea Shields to all allied heroes in range. This effect can be triggered up to 2 times every 6 seconds for each allied hero.

+40

While an allied hero is affected by Ocean’s Blessing, their Attack Rating and Defense Rating will be permanently increased by 4% every second, for a max increase of 70%. These attribute boosts do not disappear when Ocean’s Blessing expires.

3/9

Each time Leviathan knocks an enemy into the air, he recovers 8% of max health and gains 2 points of Damage Resist. This effect stacks up to 25 times.

9/9

While Leviathan survives, the Defense Rating and Haste of enemies he knocks into the air will be reduced for 5 seconds. The farther he knocks them, the more their Defense Rating will be reduced, for a max reduction of up to 60% The more time they spend airborne, the more their Haste will be reduced, for a max reduction of up to 60 points.

E30Tide Barrier

The damage reduction from Ocean’s Blessing is increased to 60%, and it also increases damage dealt by 40%.

2★+3.04Magic Resist3★+3.04Magic Resist
E60Spiral Guardian

When Leviathan’s health percentage is lower than the conch shell’s, he suffers 95% less damage and health loss from enemies.

4★+3.04Magic Resist5★+3.04Magic Resist
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+15Magic Resist+13.7%Health
Counterpart: