← Back to Heroes

Overall

da Vinci

Leonardo is a ranged controller built around painting enemies and punishing them for it. His primary skill flings paint at targets, reducing their tenacity and dodge, making them vulnerable to crowd control and unable to evade. Once enemies are painted, his ultimate traps all of them in portrait frames for an extended paralysis and marks them to take amplified damage afterward. His cannon blasts enemies in a cone, stunning and dealing more damage the farther away they are. When hit hard at close range, he launches himself to the safest spot on the field, damaging and slowing enemies left behind -- this escape also resets his cannon cooldown, creating a reactive loop of repositioning and firing. Painted enemies passively accelerate his energy generation, letting him cycle back into the paralysis faster.

Skills

Work of Art

Ultimate

Deals damage to all paint-covered enemies and traps them in portrait frames, paralyzing them for an extended duration. Requires at least one painted enemy. Painted enemies struck take amplified damage afterward.

Art Attack

Active

Flings paint at enemies, prioritizing unpainted targets and hitting multiple enemies. Painted targets suffer reduced Tenacity and Dodge.

Renaissance Cannon

Active

Deploys a cannon that blasts all enemies in its scope, dealing more damage to distant targets. Struck enemies are also stunned, with longer stun durations at greater distances.

Evacuation

Passive

When taking significant close-range damage, launches to the safest area while dealing damage and reducing Haste of nearby enemies. Damage taken during evacuation is capped, and the cannon cooldown resets.

Signature Item

The Creator

Leonardo's cannon deals more damage to farther enemies and stuns them longer at greater distances. Evacuation caps incoming damage and can trigger periodically.

Furniture

Furniture

Each painted enemy passively generates bonus energy for Leonardo. Enemies struck by Work of Art take amplified damage afterward.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Leonardo creates a work of art on his canvas, and deals 250% damage to all enemies that were splashed with paint, locking them in a portrait frame, paralyzing them for 8 seconds. This ability can only be triggered when there are enemies currently splashed with paint on the battlefield.

L 81Lvl 2Damage is increased to 270%.
L 161Lvl 3Damage is increased to 300%.

Leonardo flings paint at a random enemy, dealing 160% damage to them, covering them in paint for 12 seconds. The enemy covered in paint has their Tenacity reduced by 10 points and their Dodge reduced by 120 points. This ability prioritizes targets that are not currently covered in paint.

L 21Lvl 2Damage is increased to 190%.
L 101Lvl 3Leonardo splashes paint on an additional enemy target.
L 181Lvl 4Damage is increased to 220%.

Leonardo creates a cannon which he uses to deal 330% damage to all enemies within the cannon’s scope.

L 121Lvl 2Damage is increased to 350%.
L 201Lvl 3Enemies that are struck are also stunned for 3 seconds.
E 30Lvl 4Using the ability ”Evacuation” immediately resets the cooldown timer of “ Renaissance Cannon”.

Passive Each time Leonardo receives close-range damage that is more than 10% of his max health, he launches his seat into the air, carrying himself away from the nearby enemies to land in the safest area of the battlefield. This effect can be triggered once every 10 seconds. When Leonardo launches into the air, enemies within a certain radius will be dealt 220% damage and lose 40 Haste points for 5 seconds.

L 141Lvl 2Affected enemies lose 60 Haste points.
L 221Lvl 3This effect can be triggered once every 8 seconds.
E 60Lvl 4After using the ability "Evacuation", Leonardo will receive 50% less damage for the following 5 seconds.

The Creator

Enhances: The Machinist
+0

Enemies are dealt more damage from Leonardo’s cannon the farther away they are from it. Damage dealt can be raised up to 30%.

+10

Enemies are dealt more damage from Leonardo’s cannon the farther away they are from it. Damage, dealt can be raised up to 50%.

+20

Enemies are dealt more damage from Leonardo’s cannon the farther away they are from it. Damage dealt can be raised up to 80%.

+30

When Leonardo triggers “Evacuation” as a result of receiving damage, the damage he receives shall not exceed 10% of his max health.

+40

Leonardo's cannon stuns enemies for a longer duration the farther away they are from it, up to 5 seconds.

3/9

Leonardo recovers an additional 10 Energy points per second for every enemy that is covered in paint.

9/9

Enemies that are struck by the skill “Work of Art” will receive 45% more damage for the following 8 seconds.

E30Renaissance Cannon

Using the ability ”Evacuation” immediately resets the cooldown timer of “ Renaissance Cannon”.

2★+5Crit Block Rate3★+5Crit Block Rate
E60Evacuation

After using the ability "Evacuation", Leonardo will receive 50% less damage for the following 5 seconds.

4★+5Crit Block Rate5★+5Crit Block Rate
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+31.85Tenacity+10%Attack Rating
Counterpart: