Overall
Leofric controls enemies through lose-lose traps and attack suppression. His Shadow Mastiff statue taunts the highest-attack enemy, forcing them to focus it -- destroying the statue permanently strips their attack rating, but leaving it alive triggers an explosion when the timer expires. While taunted, the enemy cannot regenerate health or energy, and if the mastiff disappears it stuns nearby foes. Hell Wyrms hits an area, drains energy, and drastically cuts energy recovery while marking targets to take amplified damage from all sources. Unmasked Horror terrifies enemies facing him, slashing their attack rating for several seconds. Perfect Disguise makes both Leofric and his most injured ally completely immune to damage; during immunity, the ally converts their dealt damage into self-healing. Every tool in the kit degrades enemy offense, punishes engagement, and buys time for allies.
Skills
Shadow Mastiff
UltimateSummons a statue that taunts the highest-attack enemy. If destroyed, the attacker permanently loses attack rating. If the timer expires, the statue deals damage. Only one may exist at a time.
Hell Wyrms
ActiveDeals area damage, drains energy, and reduces energy recovery briefly. Hit enemies also take increased damage from all sources afterward.
Unmasked Horror
ActiveTerrifies all enemies in front who are facing Leofric, reducing their attack rating briefly. Terrified enemies also lose additional attack rating. The debuff cannot stack.
Perfect Disguise
ActiveMakes Leofric and his most injured ally immune to all damage and attacks briefly. During immunity, the ally converts a large portion of damage dealt into self-healing.
Signature Item
Shadow Mastiff Cane
Enemies hit by Hell Wyrms take significantly increased damage from all sources for several seconds afterward.
Furniture
Furniture
Taunted enemies cannot regenerate health or energy. When a Shadow Mastiff disappears or is destroyed, it deals area damage and stuns nearby enemies.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Leofric summons a “Shadow Mastiff” statue in front of the enemy with the highest Attack Rating, and taunts them for 8 seconds. The “Shadow Mastiff” possesses 1150% of Leofric’s Attack Rating as health, and only one may be present on the battlefield at a time. If the “Shadow Mastiff” is destroyed before its timer ends, the attacking enemy will permanently lose 18% of their Attack Rating (effect can only occur once per enemy). If the “Shadow Mastiff“ is not destroyed before its timer ends, it shall deal 290% damage to the attacking enemy when its timer ends.
Deals 250% damage to enemies within a certain range, also causing them to lose 90 Energy points. Any enemies that were dealt damage shall also have their Energy Recovery reduced by 50% for the following 4 seconds. This effect cannot be stacked.
All enemies in front of Leofric that are facing towards him are terrified for 3 seconds and lose 20% of their respective Attack Ratings for the following 6 seconds. This effect cannot be stacked.
Leofric and his most injured ally become immune to all damage and attacks for 5 seconds. While immune, 50% of the damage dealt by the injured ally is converted into their own health.
Shadow Mastiff Cane
Enhances: Heart of MaliceEnemies struck by the skill “Hell Wyrms” shall receive 15% more damage from Leofric’s attacks for the following 4 seconds.
Enemies struck by the skill “Hell Wyrms” shall receive 25% more damage from Leofric’s attacks for the following 4 seconds.
Enemies struck by the skill “Hell Wyrms” shall receive 25% more damage from all attacks for the following 4 seconds.
Enemies struck by the skill “Hell Wyrms” shall receive 35% more damage from all attacks for the following 6 seconds.
Enemies struck by the skill “Hell Wyrms” shall receive 50% more damage from all attacks for the following 7 seconds.
Enemies that are currently taunted by the skill “Shadow Mastiff" have their Health Regeneration reduced by 90%.
Enemies that are taunted by the skill “Shadow Mastiff” are unable to recover Energy. Whenever a “Shadow Mastiff” disappears or is destroyed it will deal 350% damage to nearby enemies, also stunning them for 3 seconds.
Terrified enemies lose 45% of their respective Attack Ratings.
Ally's Crit Rating is raised by 20%.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: