← Back to Heroes

Overall

Twisted Stringstress

Judy & Punch centers on keeping Punch, her indestructible puppet partner, on the field as both a tank and a trigger point for Stage Rifts — AoE zones that run through nearly her whole kit. Summoning him lets Judy vanish into invincibility while he soaks hits and slams the ground; her active drops a rift and sends him charging into it, while her passive keeps detonating fresh rifts on its own as damage piles up, healing Punch each time and needing fewer hits to trigger as the fight goes on. Those same rifts strip shields and stack a growing vulnerability debuff on whoever they hit. Her signature item turns Punch's presence into a standing pulse that dispels buffs and tilts the local damage balance her way, and her furniture converts every rift trigger into a team-wide damage buff. Magic Pierce scales nearly everything here, and separately, her control skill can neutralize the enemy's strongest attacker by turning them against their own side.

Skills

Opening Night

Ultimate

Summons Punch to the backstage while Judy becomes invincible, untargetable, and rapidly regenerates energy; Punch tanks hits immune to control and periodically slams for AoE knockup damage. Recasting instead heals Punch and pulls all enemies toward him. Magic Pierce reduces damage Punch takes.

Stage Scatter

Active

Scatters props toward the densest cluster of enemies, creating a Stage Rift that damages everyone caught in it while Punch charges into the center. Bonus damage scales with how far Judy's Magic Pierce exceeds the target's Magic Resist.

The Show Goes On

Passive

Detonates a Stage Rift beneath an enemy once enough hits land, requiring fewer hits over time. The rift deals AoE damage and heals Punch, or the lowest-health ally if absent, while stripping enemy shields and stacking a damage-taken debuff up to 4 times.

Role Reversal

Active

Locks the enemy's strongest attacker into Rehearsal; escaping requires allied healing that scales tougher with Magic Pierce. Unhealed targets enter Forced Debut, attacking their own side with only normal attacks while taking periodic damage, extra if they resist crowd control. Rehearsal weakens their damage and can spread to nearby enemies.

Signature Item

Strings of Dominion

When Punch enters battle, a pulsing aura periodically damages nearby enemies, dispels buffs, stuns those leaving its range, and shifts damage output in Judy's favor.

Furniture

Standing Ovation

Grants Punch temporary invulnerability after being summoned, twice per battle, and buffs top attackers' damage whenever a Stage Rift triggers.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

After joining battle, Judy immediately uses Opening Night and cannot be knocked back or knocked into the air in the battle. Opening Night: Judy enters Backstage and summons Punch to assist in battle. Punch is immune to control effects. Punch's max health is 40% of the sum of all allied heroes' initial max health, but no less than 100% of Judy's initial max health. Punch slams the ground every 6s, dealing damage equal to 450% of Judy's Attack Rating to nearby enemy units and knocking them into the air. While in Backstage, Judy is invincible and untargetable and recovers 50 Energy every 1s. Curtain Call: Judy restores 60% of Punch's max health and commands him to use a powerful pull, dealing damage equal to 500% of Judy's Attack Rating to all enemy units in range and knocking them into the air toward Punch. While Judy is in Backstage, Opening Night is replaced with Curtain Call.

L 81Lvl 2While in Backstage, Judy is invincible and untargetable and recovers 100 Energy every 1s.
L 161Lvl 3For every 20 points of Magic Pierce Judy has, Punch takes 20% less damage (capped at a max reduction of 60%).

Judy scatters multiple Stage Props toward the area with the highest concentration of enemy units. When the props land, they create a Stage Rift zone, dealing damage equal to 350% of Judy's Attack Rating to enemy units within range, while Judy also commands Punch to charge into the center of the zone.

L 21Lvl 2The damage dealt to enemy units within range of the Stage Rift created by Stage Scatter is increased to 400% of Judy's Attack Rating.
L 101Lvl 3The damage dealt to enemy units within range of the Stage Rift created by Stage Scatter is increased to 450% of Judy's Attack Rating.
L 181Lvl 4Whenever Stage Rift deals damage, for every 5 points that Judy's Magic Pierce exceeds the target's Magic Resist, the damage is increased by 10% (capped at a max increase of 60%).

Passive: Every 9 times an enemy unit takes damage from Judy or Punch, a Stage Rift is created below that unit, dealing damage equal to 250% of Judy's Attack Rating to enemy units in range.

L 121Lvl 2The damage dealt by Stage Rifts created by The Show Goes On is increased to 350% of Judy's Attack Rating.
L 201Lvl 3Whenever a Stage Rift deals damage, Punch recovers health equal to 200% of Judy's Attack Rating. If Punch is not present, the allied hero with the lowest health percentage is healed instead.
E 30Lvl 4The number of damage strikes required to create a Stage Rift is reduced to 7. Whenever a Stage Rift deals damage, it will also destroy the shields of enemy units and apply 1 stack of Vulnerability on them. Each stack of Vulnerability increases the damage the unit takes by 10% (capped at a max of 4 stacks).

Judy targets the 1 enemy hero with the highest Attack Rating and places them in Rehearsal for 3s. Enemy heroes in Rehearsal must receive healing from allies 8 times to be released. For every 10 points of Magic Pierce Judy has, the number of healings required is increased by 1 (capped at a max of 6 healings). If Rehearsal is not removed while active, the target enters Forced Debut for 5s. While in Forced Debut, the target takes damage equal to 80% of Judy's Attack Rating every 1s and switches to attacking other enemy heroes. Enemy heroes in Forced Debut can only use normal attacks.

L 141Lvl 2While in Forced Debut, the target takes damage equal to 80% of Judy's Attack Rating every 0.5s.
L 221Lvl 3Passive: If an enemy hero in Forced Debut is immune to control effects or resists them, they take 20% more damage.
E 60Lvl 4Enemy heroes in Rehearsal deal 40% less damage, and when they enter Forced Debut, they transfer Rehearsal to the 1 nearest enemy hero. Only enemy heroes that enter Forced Debut via the active effect of Role Reversal will transfer Rehearsal, prioritizing enemy heroes not already affected by Rehearsal or Forced Debut.

Strings of Dominion

Enhances: Grand Theater
+0

When Punch enters the battlefield, he uses Shadow Theater, dealing damage equal to 60% of Judy's Attack Rating to enemy units in range every 1s.

+10

The damage dealt to enemy units in range is increased to 120% of Judy's Attack Rating every 1s.

+20

Every 5 times an enemy unit takes damage from Shadow Theater, most of its buffs are removed.

+30

Shadow Theater deals damage once every 0.5s, and when enemy units leave the range of Shadow Theater, they are stunned for 2s.

+40

Enemy units in range of Shadow Theater deal 40% less damage, while allied units in range deal 30% more damage.

Enhances: Standing Ovation

3/9

After Judy summons Punch, Punch cannot die for the next 6s. Can be triggered up to 2 times per battle.

9/9

After joining battle, Judy grants the Loyal Fan effect to the 2 allied heroes with the highest Attack Rating. Whenever Stage Rift deals damage, Loyal Fans gain a damage boost of 20% (capped at a max increase of 80%, triggering only once every 4s). For every 25 points of Magic Pierce Judy has, she grants Loyal Fan to 1 extra allied hero (capped at a max increase of 2 heroes).

E30The Show Goes On

The number of damage strikes required to create a Stage Rift is reduced to 7. Whenever a Stage Rift deals damage, it will also destroy the shields of enemy units and apply 1 stack of Vulnerability on them. Each stack of Vulnerability increases the damage the unit takes by 10% (capped at a max of 4 stacks).

2★+3Magic Pierce3★+3Magic Pierce
E60Role Reversal

Enemy heroes in Rehearsal deal 40% less damage, and when they enter Forced Debut, they transfer Rehearsal to the 1 nearest enemy hero. Only enemy heroes that enter Forced Debut via the active effect of Role Reversal will transfer Rehearsal, prioritizing enemy heroes not already affected by Rehearsal or Forced Debut.

4★+3Magic Pierce5★+3Magic Pierce
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+13.7%Health+10%Attack Rating
CollectionSkill LevelPrimarySecondaries
Captive WingsCaptive Wings
+2
atkATK
mpMP
full_atkFull ATK
cdaCDA
Counterpart: