Overall
Jerome runs a performance evaluation system that grades every ally starting at B, with each grade stacking permanent buffs — defense, attack, pierce, crit, and eventually a kill-scaling bonus at the top rank. Allies advance by landing hits, and each promotion heals both the ally and Jerome while restoring energy. His Ape Admiral follows the lowest-health enemy, amplifying all damage they take and slashing their attack when they try to ultimate. A ground punch creates a storm zone that slows enemies inside it and caps any single hit Jerome takes while standing in it. His own ultimate dispels debuffs from all allies, heals the team, and grants damage reduction with a tenacity boost. Lightbearer allies receive stronger evaluation buffs, and the highest-graded ally gets an instant promotion when the ultimate fires.
Skills
Captain of Winds
UltimateDispels most debuffs from all allies, heals the team, and grants damage reduction and Tenacity.
Smart Sentinel
ActiveSummons an Ape Admiral that follows the lowest-HP enemy, increasing damage they take. When the target casts their ultimate, their attack is reduced. Retargets on kill.
Performance Evaluation
ActiveGrades all allies starting at B, promoting through B/A/S/SS/SSS with stacking buffs to defense, attack, pierce, and crit. SSS adds a kill-scaling bonus. Lightbearers get stronger buffs. Promotions heal and restore energy.
Storm Punch
ActiveAoE punch knocking enemies airborne and creating a Storm Zone that reduces enemy Haste. While inside, single hits exceeding a threshold of Jerome's max HP are capped.
Signature Item
Unknown
Starts battle with energy. The Ape Admiral's damage amplification is boosted briefly after acquiring a target. Casting his ultimate instantly promotes the highest-graded ally.
Furniture
Furniture
Buff effects boosted briefly after each promotion. Adds SSS grade with a kill-scaling bonus.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Jerome uses the power of wind to encourage all allied heroes, dispelling most of their debuffs, healing them for 25% of Jerome’s max health, reducing the damage they take by 50%, and increasing their Tenacity by 25 points for 7 seconds.
At the start of battle, Jerome summons his Ape Admiral, which follows the enemy hero with the lowest health and reveals their weaknesses, increasing the damage they take by 20%. When the followed target begins casting their Ultimate, the Ape Admiral will jump up and down while shouting, alerting allies and reducing the target’s Attack Rating by 30% for 4 seconds. If the followed target is defeated, the Ape Admiral will again select the enemy hero with the lowest health and begin following them.
At the start of battle, Jerome conducts a performance evaluation on all other allied heroes, starting with a grade of B. For every 25 strikes of damage the evaluated hero deals, their grade will increase. Each grade grants different buffs, as shown below. After each grade increase, the buffs from all previous grades will remain in effect. B: Increases Defense Rating by 30%. A: Increases Attack Rating by 20%. S: Increases Physical Pierce by 10 points. SS: Increases Crit Rating by 10 points and Crit Damage Amplification by 10 points. When Lightbearer heroes fight alongside Jerome, the buff values are increased by 30%. Jerome is immune to controls when evaluating other heroes.
Jerome punches the ground forcefully, dealing damage equal to 300% of his Attack Rating to neartby enemies and knocking them into the air. The punch leaves behind a Storm Zone for 6 seconds, reducing the Haste of enemies within it by 30 points.
Unknown
Enhances: Decisive ActionAt the start of battle, Jerome gains 200 Energy points.
At the start of battle, Jerome gains 600 Energy points.
For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 60%.
When casting Captain of Winds, the allied hero with the highest grade will receive an instant grade increase.
For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 75%.
For 5 seconds after an allied hero's grade increases, their buff effects are boosted by an extra 50%. This effect is triggered even if the max grade has already been reached.
The number of strikes of damage required for a grade increase is reduced to 21, and a new SSS grade is added: The hero's performance buffs gain an extra boost based on the number of enemy heroes the hero has defeated, for a minimum increase of 20% and a maximum increase of 60%.
When a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase.
When Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike’s damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome’s max health can be gained this way in a single battle.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: