Overview
One of the best damage and energy buffers in the game, meta in all modes. Works even at minimal investment. Mandatory hero from the start.
Jerome uses the power of wind to encourage all allied heroes, dispelling most of their debuffs, healing them for 25% of Jerome’s max health, reducing the damage they take by 50%, and increasing their Tenacity by 25 points for 7 seconds.
At the start of battle, Jerome summons his Ape Admiral, which follows the enemy hero with the lowest health and reveals their weaknesses, increasing the damage they take by 20%. When the followed target begins casting their Ultimate, the Ape Admiral will jump up and down while shouting, alerting allies and reducing the target’s Attack Rating by 30% for 4 seconds. If the followed target is defeated, the Ape Admiral will again select the enemy hero with the lowest health and begin following them.
At the start of battle, Jerome conducts a performance evaluation on all other allied heroes, starting with a grade of B. For every 25 strikes of damage the evaluated hero deals, their grade will increase. Each grade grants different buffs, as shown below. After each grade increase, the buffs from all previous grades will remain in effect. B: Increases Defense Rating by 30%. A: Increases Attack Rating by 20%. S: Increases Physical Pierce by 10 points. SS: Increases Crit Rating by 10 points and Crit Damage Amplification by 10 points. When Lightbearer heroes fight alongside Jerome, the buff values are increased by 30%. Jerome is immune to controls when evaluating other heroes.
Jerome punches the ground forcefully, dealing damage equal to 300% of his Attack Rating to neartby enemies and knocking them into the air. The punch leaves behind a Storm Zone for 6 seconds, reducing the Haste of enemies within it by 30 points.
"The Thousand Sail Fleet belongs to the Imperial Royal Navy, with over 200 triple-masted warships. The flagship of the fleet, Torch Bearer, is a huge battleship with 150 cannons. It's a truly sea-moving fortress."
At the start of battle, Jerome gains 600 Energy points.
For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 60%.
When casting Captain of Winds, the allied hero with the highest grade will receive an instant grade increase.
For 7 seconds after the Ape Admiral begins following an enemy hero, the effect of increasing damage the followed target takes is raised to 75%.
For 5 seconds after an allied hero's grade increases, their buff effects are boosted by an extra 50%. This effect is triggered even if the max grade has already been reached.
The number of strikes of damage required for a grade increase is reduced to 21, and a new SSS grade is added: The hero's performance buffs gain an extra boost based on the number of enemy heroes the hero has defeated, for a minimum increase of 20% and a maximum increase of 60%.
Enhance the skill Performance Evaluation, when a target followed by the Ape Admiral is defeated, the hero that dealt the most damage to the followed target during the previous 3 seconds will receive an instant grade increase. Reach 2 Star Ascended with this hero to gain: MR +3.04 Reach 3 star Ascended with this hero to gain: MR +3.04
Enhance the skill Storm Punch, when Jerome is inside a Storm Zone and takes a single strike of damage exceeding 4% of his max health, that strike’s damage will be reduced to 4% of his max health. A damage reduction of up to 300% of Jerome’s max health can be gained this way in a single battle. Reach 4 Star Ascended with this hero to gain: MR +3.04 Reach 5 Star Ascended with this hero to gain: MR +3.04
Arena of Heroes, Legends' Challenger Tournament, Legends' Championship,Treasure Scramble, Heroes of Esperia: PR +10.14 HP +13.7%
One of the best damage and energy buffers in the game, meta in all modes. Works even at minimal investment. Mandatory hero from the start.