Overview
Tank. Saves ally from death, if he doesn’t die first. Sometimes needed in Campaign. Strong in Tower, doesn’t play elsewhere. Low collection priority.
Hendrik smashes the ground with his shield, dealing 140% damage to surrounding enemies, leaving them stunned for 1 second. Every 10% of Hendrik's maximum health that is lost will extend the ability's stun effect by 0.2 seconds, which can be extended up to a total of 4 seconds.
Hendrik uses his shield to knock back an enemy which deals 130% damage to them and also stuns them for 1.5 seconds.
If one of Hendrik's backline teammates receives fatal damage, Hendrik will jump in front of them and take all of the damage intended for his teammate for 10 seconds. Hendrik cannot be mind-controlled while protecting teammates and this ability may only be used once per battle.
When Hendrik's health falls below 40% he places his shield to the ground and assumes a defensive stance while he heals himself for 6% of his max health per second. When in this defensive stance, any damage dealt to Hendrik is reduced by 30%. This ability lasts for 10 seconds or until 90% of Hendrik's max health is restored. This ability may only be used once per battle.
A pair of tower shields that when brought together form an unbreakable wall.
At the beginning of battles Hendrik’s max health is increased by 600% of his attack rating. The max health increase will not affect the proportion of health that Hendrik already possesses.
All of Hendrik’s attacks now do additional damage that is equal to 2% of his max health.
At the beginning of battles Hendrik’s max health is increased by 1000% of his attack rating. The max health increase will not affect the proportion of health that Hendrik already possesses.
All of Hendrik’s attacks now do additional damage that is equal to 4% of his max health.
Increases the Defense Rating of an allied hero that is positioned above Hendrik in the formation by 25% of Hendrik's own Defense Rating value.
Increases the Defense Rating of an allied hero that is positioned above Hendrik in the formation by 60% of Hendrik's own Defense Rating value.
Enhance the skill Sacrificial Shield, damage taken while protecting teammate is reduced by 70%. Reach 2 Star Ascended with this hero to gain: CBR +3 Reach 3 star Ascended with this hero to gain: CBR +3
Enhance the skill Standfast, Hendrik recovers 8% of his max health every second and becomes immune to damage for 3 seconds when he is in his defensive stance. Reach 4 Star Ascended with this hero to gain: CBR +3 Reach 5 Star Ascended with this hero to gain: CBR +3
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Heroes of Esperia: TY +31.85 HP +13.7%
Tank. Saves ally from death, if he doesn’t die first. Sometimes needed in Campaign. Strong in Tower, doesn’t play elsewhere. Low collection priority.