Overall
Haelus is a support built around an obelisk and a universal shield amplification passive. His ultimate creates a persistent obelisk that attacks the lowest-health enemy while shielding the lowest-health ally — recasting levels the obelisk up, permanently increasing its attack speed, damage, and crit stats. The obelisk also drains enemy energy recovery with each hit. Divine cubes placed on the strongest ally adapt to their position: frontline heroes gain life leech, dodge, and damage reduction; backline heroes gain crit amplification, accuracy, and bonus damage. A passive amplifies every shield on the team regardless of source, and his own shields grant control immunity. His field ability shatters enemy shields while generating allied shields simultaneously. Energy recovery for shielded allies ties the system together — shields enable energy, energy enables ultimates, and ultimates level the obelisk.
Skills
Laws of Creation
UltimateCreates a persistent obelisk that attacks the lowest-health enemy and shields the lowest-health ally. Recasting heals and levels it up, permanently boosting its attack speed, attack rating, and crit damage.
Divine Projection
ActivePlaces a divine cube on the highest combat rating ally. Frontline allies gain life leech, dodge, and damage reduction; backline allies gain crit amplification, accuracy, and bonus damage.
Sphere of Craftsmanship
ActiveCreates a field around the furthest forward ally that deals area damage to enemies, shields allies within range, and shatters enemy shields.
Born Blessings
PassivePassively increases all shield values on allies. Shields from Haelus grant control immunity. Shielded allies recover energy periodically, with Haelus exempt from the per-battle cap.
Signature Item
The Peerless Obelisk
Boosts the obelisk's damage and shield value. The obelisk attacks the nearest enemy and reduces the target's energy recovery, stacking up to 3 times.
Furniture
Furniture
Auto-places a divine cube on the highest combat rating ally at battle start. Cubes periodically generate shields and no longer break from damage.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Haelus crafts an obelisk in front of himself which inherits Haelus' attributes from the start of the battle, and has 30% damage reduction and immunity to control effects. The obelisk's attacks deal damage equal to 150% of its Attack Rating to the enemy with the lowest health percentage, while also generating a shield for the ally with the lowest health percentage. The strength of this shield is based on the damage dealt, but will have a minimum strength of at least 100% of the obelisk’s Attack Rating. If an obelisk is already present on the battlefield when the Ultimate is used, then that obelisk will recover full health and be leveled up once. Each time the obelisk is leveled up, its Attack Speed is increased by 15 points, Attack Rating by 15%, and Crit Damage Amplification by 15 points.
Haelus creates a divine cube and places it above the head of the ally with the highest Combat Rating (excluding himself), and grants them 15 Life Leech points if they are situated on the frontline or 15 Crit Damage Amplification points if they are situated on the backline. The divine cube shall persist up until the affected ally suffers damage which is greater than 40% of their max health during a single attack. This skill cannot be used on summoned entities or allied targets that have already been granted a divine cube.
Haelus generates a divine field around the farthest forward ally. The field deals AoE damage equal to 260% of his Attack Rating to enemies within range, while also granting allies within the field a shield that can block damage equal to 220% of Attack Rating for 8 seconds.
When any ally receives any type of shield, the shield’s value is increased by 20%. This bonus cannot exceed 300% of Haelus' Attack Rating.
The Peerless Obelisk
Enhances: Concealing ForceThe damage dealt by the obelisk from Haelus' Ultimate is increased by 10%, and its shield value is increased by 10%.
Damage output is increased by 20%, shield’s value is increased by 20%.
The obelisk also attacks the nearest enemy.
The obelisk’s attacks now additionally reduce the target’s Energy Recovery Rate by 25 for 5 seconds. Effect can be stacked 3 times.
The obelisk’s attacks now additionally reduce the target’s Energy Recovery Rate by 30 for 6 seconds. Effect can be stacked 3 times.
May be used once per battle. At the start of battle a divine cube is automatically created and placed above the head of the allied hero with the highest Combat Rating (excludes Haelus).
Divine cubes will generate a shield every 12 seconds, which can block damage equal to 270% og Haelus' Attack Rating. Divine cubes no longer disappear after taking damage.
Shatters the enemy's shield within the field.
If an ally has any type of shield, they recover 15 Energy per second. Each ally can only recover up to 300 Energy per battle from this skill, while Haelus himself is exempt from this limit.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: