Overview
Damage and shield buffer. Important E60 for A.Belinda, otherwise E33 works nearly as well—main point of Haelus is 9/9.
Haelus crafts an obelisk in front of himself which inherits Haelus' attributes from the start of the battle, and has 30% damage reduction and immunity to control effects. The obelisk's attacks deal damage equal to 150% of its Attack Rating to the enemy with the lowest health percentage, while also generating a shield for the ally with the lowest health percentage. The strength of this shield is based on the damage dealt, but will have a minimum strength of at least 100% of the obelisk’s Attack Rating. If an obelisk is already present on the battlefield when the Ultimate is used, then that obelisk will recover full health and be leveled up once. Each time the obelisk is leveled up, its Attack Speed is increased by 15 points, Attack Rating by 15%, and Crit Damage Amplification by 15 points.
Haelus creates a divine cube and places it above the head of the ally with the highest Combat Rating (excluding himself), and grants them 15 Life Leech points if they are situated on the frontline or 15 Crit Damage Amplification points if they are situated on the backline. The divine cube shall persist up until the affected ally suffers damage which is greater than 40% of their max health during a single attack. This skill cannot be used on summoned entities or allied targets that have already been granted a divine cube.
Haelus generates a divine field around the farthest forward ally. The field deals AoE damage equal to 260% of his Attack Rating to enemies within range, while also granting allies within the field a shield that can block damage equal to 220% of Attack Rating for 8 seconds.
When any ally receives any type of shield, the shield’s value is increased by 20%. This bonus cannot exceed 300% of Haelus' Attack Rating.
An unusual looking monolith that is said to have been crafted by the godly crafter Ansiel himself, which brims with the knowledge he has bestowed unto it.
Damage output is increased by 20%, shield’s value is increased by 20%.
The obelisk also attacks the nearest enemy.
The obelisk’s attacks now additionally reduce the target’s Energy Recovery Rate by 25 for 5 seconds. Effect can be stacked 3 times.
The obelisk’s attacks now additionally reduce the target’s Energy Recovery Rate by 30 for 6 seconds. Effect can be stacked 3 times.
May be used once per battle. At the start of battle a divine cube is automatically created and placed above the head of the allied hero with the highest Combat Rating (excludes Haelus).
Divine cubes will generate a shield every 12 seconds, which can block damage equal to 270% og Haelus' Attack Rating. Divine cubes no longer disappear after taking damage.
Enhance the skill Sphere of Craftsmanship, shatters the enemy's shield within the field. Reach 2 Star Ascended with this hero to gain: MR +3.04 Reach 3 star Ascended with this hero to gain: MR +3.04
Enhance the skill Born Blessings, if an ally has any type of shield, they recover 15 Energy per second. Each ally can only recover up to 300 Energy per battle from this skill, while Haelus himself is exempt from this limit. Reach 4 Star Ascended with this hero to gain: MR +3.04 Reach 5 Star Ascended with this hero to gain: MR +3.04
Arena of Heroes, Legend's Challenger Tournament, Legends' Championship, Treasure Scramble, Heroes of Esperia: TY +31.85 HP +13.7%
Damage and shield buffer. Important E60 for A.Belinda, otherwise E33 works nearly as well—main point of Haelus is 9/9.