Overall
Granit is a disruptive tank centered on a Petrification cycle. His ultimate marks unmarked enemies and petrifies already-marked ones, locking them out of actions and energy recovery while they take increased damage. At the start of battle, all enemies begin pre-marked, so the first ultimate immediately petrifies the entire field. Each cast also ramps his energy recovery rate, letting him cycle ultimates faster. Between casts, he pulls enemies toward himself and launches them airborne, recovering energy per hero hit. A self-shield grants damage reduction while active and resets on a timer that accelerates as his health drops. When the shield resets, his next attack becomes a strengthened AoE strike that steals accuracy and haste. He also shares shield value with the most injured ally, keeping them alive while he controls the field.
Skills
Sand Vortex
UltimateDeals damage to all enemies in range and interrupts casting. Applies a Petrification mark; already-marked enemies are petrified, blocking actions and energy recovery while increasing damage taken.
Earth Tremors
ActivePulls surrounding enemies toward Granit and interrupts casting, then knocks them airborne. Recovers energy per hero hit.
Stone Skin
ActiveGains a shield, then transfers half its value to the most injured ally, knocking back enemies near the ally. No transfer occurs without surviving allies.
Earthen Resilience
PassiveStarts battle with a shield based on max health that periodically resets, more frequently as health drops. While shielded, damage taken is halved.
Signature Item
Unknown
Sand Vortex triggers on death if allies survive. Each use stacks increased energy recovery up to 5 times. Marks all enemies with Petrification at battle start and periodically.
Furniture
Furniture
When the Earthen Resilience shield resets, the next attack becomes AoE and steals accuracy and haste from enemies hit.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Granit is born from the earth and cannot be knocked into the air. Granit unleashes a tempestuous sand vortex that deals 320% damage to all enemies within its Area of Effect, interrupting their casting, simultaneously marking them with a mark of “Petrification”. If an enemy is already marked, the mark is removed, and the enemy is subsequently petrified, during which time they cannot complete any actions or recover Energy for 5 seconds.
Granit causes surrounding enemies to fall towards himself, interrupting their casting, simultaneously dealing 140% damage to them. Shortly after, Granit smashes the ground, which deals 120% damage to the enemies in front of him and also sends them hurtling into the air.
Granit receives a shield that is able to mitigate damage equal to 280% of his own Attack Rating, which exists for 6 seconds. Soon afterwards, Granit transfers 50% of the shield’s value to the most injured allied hero, protecting, them for 6 seconds, knocking back any enemies surrounding them in the process. If there are no surviving allies on the battlefield, no shield transfer will take place.
At the start of battle, Granit receives a shield that is able to mitigate damage equal to 15% of his max health. The shield is reset once every 12 seconds.
Unknown
Enhances: Earthly RejuvenationIf there are still surviving allied heroes on the battlefield, they will additionally trigger the ability “Sand Vortex” upon Granit’s death.
Each time Granit uses the ability “Sand Vortex”, his Energy recovery rate is increased by 10%. This effect can be stacked 5 times.
Each time Granit uses the ability “Sand Vortex”, his Energy recovery rate is increased by 20%. This effect can be stacked 5 times.
At the start of battle, Granit marks all enemies with a mark of Petrification.
At the start of battle, Granit marks all enemies with a mark of Petrification every 10 seconds.
When the shield provided by Earthen Resilience is reset, Granit’s next Normal Attack shall be strengthened, the attack’s area of effect is increased, and enemies are dealt 240% damage.
The strengthened Normal Attack now allows Granit to additionally steal 100 Accuracy points and 10 Haste points for 6 seconds from the enemies that are dealt damage.
Value of the shield is increased to 360% of Granit's Attack Rating.
Granit's shield can be reset more frequently, the lower his health falls, and can be reset as much as once every 8 seconds.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: