Overall
Ginneas runs on a shell ammo system that powers everything he does. His Burst Hammer holds up to six shells, and consuming them adds bonus damage that ignores dodge, triggers stuns, and destroys enemy shields. Each shell spent builds Will of Steel — a permanent stacking buff to his damage dealt and damage taken that extends to shielded allies. His taunt charges the highest-damage enemy, locks him in place with crowd control immunity and heavy damage reduction, then converts all the damage he absorbed into Fearless Shields distributed across his team. Those shields heal allies while active and convert remaining value into health when they expire. His double-hit swing can shatter enemy shields and steal their value. The whole system feeds itself: shells fuel damage and stuns, stuns buy time to taunt, taunts generate team-wide shields.
Skills
Leaden Smash
UltimateStores up to 6 shells that add bonus dodge-ignoring damage when consumed. Active: loads shells and slams with expanding AoE, stunning and knocking enemies airborne. CC immune while casting.
Hefty Strike
ActiveFrontal slam dealing damage and reducing enemy Haste. Stuns enemies near the center when shells are consumed.
Crushing Mockery
ActiveCharges the highest-damage enemy and taunts with CC immunity and damage reduction. Absorbed damage converts into Fearless Shields for all allies that heal and convert to HP on expiry.
Meteor Supernova
ActiveDouble-hit frontal swing. First hit can destroy enemy shields and steal their value as a Fearless Shield. Second hit knocks airborne and stuns when shells are consumed.
Signature Item
New Burst Hammer
Shell consumption adds bonus damage. Normal attacks cleave through targets. Large hits trigger damage reduction and load a shell on a cooldown.
Furniture
Furniture
Each shell consumed grants Will of Steel (up to 20 stacks), boosting damage and defense. Fearless Shield allies share stacks.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: Ginneas' Burst Hammer can hold up to 6 shells. At the start of battle, it has 3 shells. If there are shells remaining when Ginneas deals damage with his skill, 1 shell will be consumed to increase this damage by 60% of his Attack Rating. Active: Ginneas loads his Burst Hammer with shells, lifts it high, then swings it at the ground, dealing AoE damage 3 times, each time extending to a wider range. This knocks enemies into the air and stuns them briefly. The damage dealt for each time is 230%, 280% and 330% of Ginneas' Attack Rating respectively. Ginneas is immune to control effects while using this skill.
Ginneas smashes enemies within a certain range in front of him with his Burst Hammer, dealing damage equal to 250% of his Attack Rating and reducing enemies' Haste by 40 points, for 5 seconds.
Ginneas charges to the side of the enemy hero who has dealt the highest damage. After dealing damage once for 200% of his Attack Rating, he loads shells and taunts nearby enemies for 6 seconds. While taunting, Ginneas is immune to control effects and receives 50% less damage. After the taunt ends, 100% of the damage reduced during the taunt is converted into Fearless Shields to be distributed to all allies, with the shields lasting 7 seconds. The minimum and maximum value of the shield shall be 10% and 25% of Ginneas' max health respectively. Ginneas also knocks back nearby enemies airborne and deals damage equal to 200% of Ginneas' Attack Rating. If he is using another skill when the taunt ends, he distributes the shields after the skill ends and deals damage.
Ginneas swings his Burst Hammer, dealing damage to enemies in front of him twice, each time for 220% of his Attack Rating. If shells are consumed for the first damage and the enemy's remaining shield value is lower than 1000% of Ginneas' Attack Rating, he destroys the enemy's shield and grants himself a Fearless Shield with a value equal to 50% of the destroyed shield's value, up to 20% of his max health, for 7 seconds. If shells are consumed for the second damage, Ginneas knocks the enemy airborne and stuns them for 2 seconds.
New Burst Hammer
Enhances: OverloadEach time shells are consumed, the damage deal this time is increased by 80% of Ginneas' Attack Rating.
Each time shells are consumed, the damage dealt this time is increased by 100% of Ginneas' Attack Rating
Ginneas' Normal Attack is enhanced, dealing rippling damage for 90% of Ginneas' Attack Rating to the target and enemies behind them.
When Ginneas receives damage that exceeds 20% of his max health, he takes 90% less damage and loads 1 shell. This effect can trigger 1 time every 6 seconds.
For 7 seconds after the Ape Amiral begins following an enemy hero, the effect of increasing damage the foloowed target takes is raised to 75%.
For every 1 shell consumed, Ginneas receives 1 stack of Will of Steel. Each stack of Will of Steel increases the damage he deals by 3% and reduces the damage he takes by 3%. This effect can be stacked up to 20 times.
At the start of battle, Ginneas has 5 stacks of Will of Steel, while other allies with a Fearless Shield also gain damage buffs and damage reduction corresponding to the current number of stacks of Ginneas' Will of Steel, up to 12 stacks.
All remaining shields are consumed for the first damage dealt. Each shell consumed increases damage reduction during the taunt further by 5%
For every 6 shells consumed, Ginneas grants his ally that has dealt the highest damage a Fearless Shield that can mitigate damage equal to 35% of Ginneas' max health, for 7 seconds.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: