Overall
Eugene is a magic damage dealer built around a self-sustaining detonation loop. He places magic cores that shred enemy magic resistance, then detonates them with projectiles for area damage. Each detonation feeds energy back, and cores permanently strip magic resist and grant magic pierce — so the longer he fights, the harder everything hits. His modified energy system lets him ult frequently, with detonated cores amplifying each ult. Survival comes from spending energy to block fatal hits, burning health into energy when reserves run dry. He also swaps health and energy between allies and enemies, rescuing low allies while punishing high-resource targets. With his awakening skill active, Eugene turns enemy drain mechanics against them. When enemies reduce allied energy, the ally heals. When enemies drain ally health, the ally recovers energy — making his team resistant to resource-denial strategies while keeping his own engine fueled.
Skills
Deceptive Nature
AwakeningWhen allies accumulate energy reduction from enemies, they restore health. When enemies drain ally health, the affected ally recovers energy instead, countering drain mechanics.
Chaos’ End
UltimateOperates with a doubled energy cap and reduced ultimate cost on a cooldown. Damages all enemies and detonates all field cores, each boosting ultimate damage and permanently granting magic pierce.
Magic Core
ActivePlaces magic cores that reduce nearby enemy magic resist. Cores evolve into stronger versions over time. Detonation chains to adjacent cores, restores energy, and permanently shreds magic resist. Skill casts create extra cores, up to 5 on the field.
Arcane Sting
ActiveFires a projectile that damages targets and detonates nearby cores. Passively negates fatal damage by consuming energy, converting health to energy when low. Starts with bonus energy and successful negation grants brief immunity to damage and control.
Thief of Fate
ActiveSwaps health between the lowest-health ally and highest-health enemy, and energy between the lowest-energy ally and highest-energy enemy. Deals heavy damage to the weakest enemy. When fatal damage cannot be negated, becomes immune and self-targets this swap once per battle.
Signature Item, Furniture, and Engraving effects are baked directly into this hero's skill upgrades. See the Skills tab for the full progression.
Each time an allied hero accumulates 50 points Energy Reduction from enemy heroes, they restore 7.5% of their max health. Each time they receive the health loss effect of 5% of their max health from enemy heroes, the allied hero recovers 75 Energy.
Passive: Eugene’s Energy limit is adjusted to 2000. Casting an Ultimate will consume 1000 Energy with a cooldown time of 8 seconds. Active: Eugene deals 560% damage to all enemies. When fighting alongside Gavus, if Gavus is alive he deals an additional 3 hits of damage for 200% of Gavus’ Attack Rating to the target with the highest damage.
Eugene deals damage for 360% of his Attack Rating to targets and creates a lesser magic core around them, continuously reducing the Magic Resist of surrounding enemies by 25 points. This effect cannot stack. A projectile created by the skill Arcane Sting will detonate any surrounding magic cores, dealing damage for 280% of Eugene’s Attack Rating to enemies around the magic cores. Up to 5 lesser magic cores can exist on the battlefield; additional cores will detonate and disappear.
Passive: When taking fatal damage, Eugene consumes Energy to negate this damage. Every 10 Energy can defend against damage for 60% of Eugene’s Attack Rating. This effect can be triggered once every 2.5 seconds. When Eugene’s Ultimate cooldown resets but his Energy is insufficient to cast it, Eugene will consume his own health instead. Every 0.5% health can be converted into 10 Energy. Active: Eugene creates a projectile, dealing damage for 300% of his Attack Rating to the target and detonating any surrounding magic cores.
Eugene swaps the health of the allied hero with the lowest remaining health and the enemy hero with the highest remaining health. Health exchanged cannot exceed 850% of Eugene’s Attack Rating. Eugene also deals damage for 450% of his Attack Rating to the enemy target with the lowest health.
Unknown
Enhances: Magic CoreWhen the projectile created by Arcane Sting detonates one magic core, it triggers a chain reaction that detonates other magic cores in range.
A lesser magic core will evolve into a magic core 1.5 seconds after its creation, increasing its detonation power to 350% of Eugene's Attack Rating. After detonation, it will regress to a lesser magic core again.
Eugene gains 120 Energy when a lesser magic core or magic core detonates.
When using a skill, Eugene deals additional damage to 1 enemy units and creates 1 lesser magic cores.
When a Lesser Magic Core or Magic Core explodes, it permanently reduces the Magic Resist of enemies hit by 5 points. This effect can be stacked up to 10 times.
Enhances: Arcane Sting
At the start of battle, Eugene gains 500 energy.
If Eugene successfully negates damage by consuming Energy, he becomes immune to damage and control effects for the next 1.5 seconds.
Upon using the skill, the Energy of the allied hero with the lowest remaining Energy and the enemy her with the highest remaining energy are exchanged, with at least 400 energy swapped.
When Eugene takes fatal damage that cannot be negated by Arcane Sting's passive effect, he becomes immune to this damage. He then targets himself, triggering this skill's effect and exchanging Energy and health. This effect can be triggered up to 1 times per battle.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: