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Overall

Knight Of Valor

Estrilda is a frontline buffer who turns enemy deaths into team-wide momentum. Every non-summoned enemy that falls while she's alive permanently boosts all allies' attack and defense, stacking multiple times. Her charge plows through enemies with knockdowns and grants her a shield per target hit, and she's immune to crowd control while charging. Inspire raises the whole team's attack and restores a large chunk of energy to everyone. Ridicule knocks back a frontline enemy and debuffs the attack of all nearby foes. While she holds the frontline, her backline allies passively take reduced damage. If the full team survives the opening phase of the fight, all allies gain an additional permanent stat boost. She generates value by staying alive and enabling her team rather than dealing damage herself.

Skills

Joust

Ultimate

Deals repeated AoE damage to frontline enemies with a final knockdown. Non-summoned enemy deaths while she lives grant all allies stacking attack and defense, up to 3 stacks, and restore energy.

Royal Charge

Active

Charges through enemies, knocking them down and gaining a shield per target hit. Immune to control while charging.

Inspire

Active

Boosts all allies' attack and restores energy.

Ridicule

Active

Knocks back a frontline enemy and deals AoE damage, reducing nearby enemies' attack.

Signature Item

Banner of Rayne

Backline allies take reduced damage while any frontline ally lives. When Estrilda is deployed, the reduction applies regardless of her position.

Furniture

Furniture

If all allies survive the opening phase, all non-summoned allies permanently gain attack and defense.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Estrilda deals 60% AoE damage 5 times to the enemies standing in front of her, with the final attack dealing 150% damage them, which causes them to be knocked to the ground.

L 81Lvl 2Raises all allies' Attack Ratings by 7% and Defense Ratings by 14% for every non-summoned enemy that falls in combat while Estrilda is alive, up until the end of the battle. This ability may be stacked up to 3 times.
L 161Lvl 3All of Estrilda's allies will recover 60 energy points for every non-summoned enemy that she defeats in battle while she is alive.

Estrilda charges into her enemies’ ranks, knocking down all enemies in her path, dealing 200% damage to them. Estrilda is immune to control abilities while charging.

L 21Lvl 2Damage is increased to 210%.
L 101Lvl 3For every enemy that Estrilda successfully hits, she will receive a shield that is able to mitigate 70% damage.
L 181Lvl 4Damage is increased to 220%.

Estrilda increases her allies' morale by waving her flag in the air, increasing their attack rating by 30% for 8 seconds.

L 121Lvl 2Estrilda and her allies recover 100 energy.
L 201Lvl 3Energy restored increased by up to 150 points.
E 30Lvl 4Attack Rating is raised by 40%.

Estrilda deals 150% damage to an enemy in front, knocking them backwards, and then deals 60% AoE damage to enemies within range, causing their Attack Ratings to be reduced by 14% for 6 seconds.

L 141Lvl 2AoE damage is raised to 70%.
L 221Lvl 3AoE damage is raised to 80%.
E 60Lvl 4Attack Rating is reduced by 18%.

Banner of Rayne

Enhances: In Command
+0

When Estrilda is on the frontline and still alive, all damage received by her backline allies is reduced by 5%.

+10

When Estrilda is on the frontline and still alive, all damage received by her backline allies is reduced by 10%.

+20

When Estrilda is on the frontline and still alive, all damage received by her backline allies is reduced by 15%.

+30

When any allied hero is on the frontline and still alive, all damage received by their backline allies is reduced by 15%.

+40

When Estrilda is deployed, all damage received by their backline allies is reduced by 20%.

3/9

After the first 18 seconds of battles, if all allies are still alive, all non-summoned allies will have their Attack Ratings increased by 10% and Defense Ratings by 20% until the end of the battles.

9/9

Ability may be activated after 12 seconds of battle.

E30Inspire

Attack Rating is raised by 40%.

2★+3Crit Damage Resistance3★+3Crit Damage Resistance
E60Ridicule

Attack Rating is reduced by 18%.

4★+3Crit Damage Resistance5★+3Crit Damage Resistance
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+13.7%Health+37.04%Defense Rating
Counterpart: