Overall
Crassio is a bodyguard who bonds to the ally positioned below him at battle start. His entire kit revolves around keeping that ally alive and punishing whoever threatens them. He automatically marks the enemy dealing the most damage to his ward as his Quarry, then teleports between the two — shielding his ally, knocking back melee attackers, and chasing down the Quarry with dagger throws and gap closers. When his ward or he takes a heavy hit, the damage is reduced and reflected back as area damage, with charges that refresh when used actively. Kills on the Quarry reset his gap closer and ramp his stats. His ward receives boosted healing and shields, and if they would die, he burns his own health to save them and enters a brief offensive frenzy.
Skills
Oathsworn Guardian
UltimateProtects the hero positioned below him at battle start. Teleports to the protected ally and deals AoE damage in both locations. Boosts the ally's healing and shields received. Against the Quarry, shreds attack and defense.
Dagger Dash
ActiveMarks the enemy dealing most damage to the protected ally as the Quarry. Slashes or throws a dagger based on range. Deals bonus max HP damage to the Quarry and destroys low shields.
Lethal Deflection
ActivePassive: when Crassio or his protected ally takes a heavy single hit, reduces the damage and counter-attacks nearby enemies. Up to 3 triggers. Active: deals damage per remaining trigger, then refreshes all triggers.
Repelling Smash
PassiveWhen the protected ally is melee-attacked, teleports to them with knockback and a shield. Hit enemies deal reduced damage; breaking the shield stuns. Periodically available, resets Dagger Dash.
Signature Item
Shamshir
Hitting the Quarry stacks crit and tenacity. Killing resets Dagger Dash and stacks crit damage amplification. Each hit deals bonus damage, up to 30 per battle.
Furniture
Furniture
Gains attack while the protected ally lives, decaying per damage taken. On the ally's first fatal hit, becomes invulnerable and sacrifices health to heal them.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Passive: At the start of battle, Crassio will begin protecting the hero positioned below him. Active: If the protected hero is alive and there are enemies around them, Crassio damages all enemies near him for 320% of his Attack Rating, then teleports to the protected hero and damages all enemies near them for 320% of his Attack Rating. Otherwise, Crassio will only slash at the enemies near himself twice, damaging them for 320% of his Attack Rating per slash.
When using the skill "Flying Dagger", Crassio locks in on the enemy hero that has dealt the highest damage to his target for protection, treating the hero as his main target for attack. The skill prioritizes the main target's location: if the target is near Crassio, he will slash enemies around him twice, dealing damage for 250% of his Attack Rating; if the target is far away, Crassio will throw a dagger at them, dealing damage for 250% of his Attack Rating to enemies around the target, then teleports and catches the dagger, inflicting damage equal to 250% of his Attack Rating on surrounding enemies.
Passive: When Crassio or his target for protection receives a single round of damage exceeding 20% of his max health, the damage taken is reduced by 50% while the attacker and their surrounding enemies receive damage equal to 200% of Crassio's Attack Rating. This effect can trigger up to 3 times. Active: Crassio inflicts damage for 200% of his Attack Rating on enemies in front. If there are passive triggers remaining, the enemies will be dealt damage for 200% of Crassio's Attack Rating equivalent to the remaining passive triggers. After "Lethal Deflection" is cast, the number of passive triggers is refreshed.
When the target for protection is attacked at close quarters, Crassio teleports back to the target's side, dealing damage for 240% of his Attack Rating to surrounding enemies and knocking them back, while granting the target a shield worth 280% of his Attack Rating that lasts for 6 seconds. This effect can trigger up to 1 times every 12 seconds. After this skill is used, the cooldown of "Flying Dagger" is refreshed immediately.
Shamshir
Enhances: Mark of VengeanceEvery 10 times Crassio deals damage to his Quarry, he gains 5 points of Crit Rating and 5 points of Tenacity until the end of battie. This effect can stack up to 3 times.
Every 10 times Crassio deals damage to his Quarry, he gains 10 points of Crit Rating and 10 points of Tenacity until the end of battie. This effect can stack up to 3 times.
If Crassio kills his Quarry, the cooldown of Dagger Dash will be reset and he will gain 20 points of Crit Damage Amplification until the end of battie. This effect can stack up to 2 times.
Whenever Crassio deals damage to his Quarry with his skills or normal attacks, he deals additional damage to them for 160% of his Attack Rating. The damage from this effect cannot trigger this effect. This effect can trigger up to 20 times per battle.
Additional damage can be triggered 30 times per battle.
As long as his protected hero is still alive, Crassio gains 50% Attack Rating. Every time the total damage taken by the protected hero reaches 10% of their max health, Crassio’s Attack Rating bonus is reduced by 5%. If the protected hero dies, Crassio will lose his Attack Rating bonus.
The first time Crassio’s protected hero takes fatal damage, he will become invulnerable for 3 seconds and consume 50% of his own health to heal them. He will heal them for 40% of their max health plus the health he consumed. If the protected hero dies within the next 3 seconds, Crassio will recover the health he consumed. He will also gain a 50% bonus to Attack Rating and 20 points of Life leech for 6 seconds.
The skill’s passive effect can now trigger 7 times.
At the start of battle, Crassio uses this skill on the area around the enemy hero with the highest Attack Rating. He then grants himself a shield equal in value to the shield he would grant his protected hero. This effect will not trigger this skill’s cooldown.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: