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Overall

Steadfast Sentinel

Cassius is a scaling tank who grows permanently tougher the more damage he absorbs. Every hit he takes increases his max health and healing received for the rest of the battle, and once his health exceeds an attacker's, the surplus converts into additional damage reduction. He taunts the entire enemy side of the field, forcing them to focus him while reducing their damage output and stacking Indecision — a debuff that degrades accuracy and insight, eventually locking enemies out of casting skills entirely. His ultimate creates an Equilibrium zone that grants allies damage reduction and continuous healing while enemies inside accumulate more Indecision. When he takes fatal damage, nearby enemies simply stop fighting while he rapidly regenerates. Enemies in his zone also lose haste and energy recovery, grinding their offense to a halt.

Skills

Ceasefire Decree

Ultimate

Creates an Equilibrium zone granting Cassius and nearby allies damage reduction and Buffer while healing over time. Cassius receives greater benefits. Enemies remaining in the zone accumulate Indecision stacks.

Diplomatic Maneuver

Active

When Cassius takes fatal damage, becomes immune and forces nearby enemies to stop fighting while rapidly regenerating health. Enemies are inflicted with Indecision when the effect ends. Triggers periodically.

Ancient Insights

Active

Taunts all enemies on their side of the battlefield, reducing damage they deal to Cassius. Inflicts Indecision stacks that lower accuracy and insight. At 3 stacks, enemies are unable to cast skills.

Dragon's Defence

Passive

Each hit taken permanently increases Cassius's healing received and max health. When his max health exceeds an attacker's, the surplus provides additional damage reduction. Periodically retaliates with Dragonspeak Damage and a stun when taking damage.

Signature Item

Eternal Scroll

Grants damage reduction per surviving ally. Extends normal attack range to deal max-health-based damage. Increases damage dealt to enemies with Indecision, amplified further for Dragonspeak Damage.

Furniture

Furniture

When the Equilibrium zone ends, nearby allies gain energy and a brief haste boost. Enemies within Equilibrium have their haste negated and energy recovery heavily reduced.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

As Cassius’ scroll spins and rises behind him, it embeds into the ground, marking an area where his allies are clustered and activating Equilibrium. This area primarily covers himself and lasts for 8 seconds. Allies within range are granted 20% Damage Reduction and 20 points of Buffer, while Cassius himself is granted 50% Damage Reduction and 50 points of Buffer.

L 81Lvl 2During the Equilibrium, allies within the realm recover health every second for 2% of Cassius’ max health. Cassius himself recovers 5% of his max health every second.
L 161Lvl 3For every 4 seconds enemies remain within the Equilibrium, they are afflicted with 1 stacks of Indecision.

When Cassius takes fatal damage, he avoids taking the damage and remains immune to subsequent damage for 2 seconds. Enemies within range of Cassius immediately stop fighting for 4 seconds, during which Cassius recovers 10% of his max health per second. This skill can only be triggered once every 15 seconds.

L 21Lvl 2For a given period, Cassius’ health recovered per second is increased to 15% of his max health.
L 101Lvl 3Extends the duration to 6 seconds.
L 181Lvl 4After the period ends, enemies within range are inflicted with 1 stacks of Indecision.

Cassius lectures and taunts enemies in their half of the field for 3 seconds. Enemies who are taunted deal 30% less damage to him and are inflicted with 1 stacks of Indecision for 6 seconds, lowering their Accuracy by 15 points and Insight by 15 points with each stack. If the same enemy has reached 3 stacks, they cannot add any more stacks and the duration of Indecision will not be refreshed.

L 121Lvl 2Duration of taunting is increased to 6 seconds.
L 201Lvl 3Each stack of Indecision reduces the enemy’s Accuracy by 30 points and Insight by 30 points.
E 30Lvl 4When enemies have 3 stacks of Indecision, they are unable to cast their skills.

With each hit of damage, Cassius permanently increases his healing received by 1 points, up to 30 points max, and boosts his max health by 1%, up to 30% max.

L 141Lvl 2With each hit of damage, Cassius permanently increases his healing received by 2 points, up to 60 points max, and boosts his max health by 2%, up to 60% max.
L 221Lvl 3When taking damage, if Cassius’ max health exceeds that of the enemy dealing damage, excess health worth 1% of the enemy’s max health results in an additional 1% damage reduction, up to 60% max.
E 60Lvl 4When Cassius takes damage, he triggers Dragon’s Might, dealing Dragonspeak Damage for 20% of his max health to the enemy who inflicted the damage and stunning them for 2 seconds. This effect can only be triggered once within 4 seconds.

Eternal Scroll

Enhances: Eternal Resolve
+0

For every surviving allied hero on the battlefield, Cassius gains 3% damage reduction.

+10

For every surviving allied hero on the battlefield, Cassius gains 5% damage eduction.

+20

Increases Cassius' Normal Attack range, dealing damage for 2% of Cassius' max health.

+30

Increases Cassius' Normal Attack range, dealing damage for 4% of Cassius’ max health.

+40

Increases damage dealt to enemies inflicted with Indecision by 40%. If it's Dragonspeak Damage, the effect is amplified to 80%.

3/9

When the Equilibrium ends, allies within the area immediately gain 200 Energy and 20 Haste points for 3 seconds.

9/9

Enemies within range of the Equilibrium area have their Haste negated and their Energy Recovery Rate reduced by 70 points.

E30Ancient Insights

When enemies have 3 stacks of Indecision, they are unable to cast their skills.

2★+3.04Magic Resist3★+3.04Magic Resist
E60Dragon's Defence

When Cassius takes damage, he triggers Dragon’s Might, dealing Dragonspeak Damage for 20% of his max health to the enemy who inflicted the damage and stunning them for 2 seconds. This effect can only be triggered once within 4 seconds.

4★+3.04Magic Resist5★+3.04Magic Resist
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+13.7%Health+37.04%Defense Rating
Counterpart: