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Overall

Desert Fury

Antandra is built to hunt the highest-attack enemy on the field. Her ultimate and spear throw both lock onto that target, stealing their attack rating and converting it into her own shield. Every ability applies a mark that guts accuracy and energy recovery, shutting down the target's ability to dodge or ult. Allies hitting marked enemies gain accuracy, crit, and energy — turning her debuff into a team-wide offensive buff. Her sweep attack knocks down nearby enemies and heals based on damage she's already taken, making her harder to finish off the longer the fight runs. If she survives long enough to burn through most of her health pool, she gains permanent attack and energy regen with full CC immunity. She's a stat-stealing duelist who gets stronger as her target gets weaker.

Skills

Fury Strike

Ultimate

Multi-hit combo targeting the highest-attack enemy, ending with a stun. Immune to damage and ignores dodges. Steals the target's attack temporarily.

Mark of the Wild

Active

Deals damage and marks the target. Marked enemies lose accuracy and have reduced energy recovery.

Piercing Assault

Active

Throws her spear at the highest-attack enemy, damaging and marking all in its path. Dashes to the target and gains a shield scaled to the target's attack. Immune to CC.

Knockdown

Active

Sweeps nearby enemies with a knockdown. Recovers lost health, plus additional health per enemy hit. Hitting marked enemies restores extra health and auto-marks unmarked ones.

Signature Item

Dances-In-Blood

Allies hitting marked enemies gain accuracy, crit rating, energy, and magic efficiency.

Furniture

Furniture

Takes reduced damage from distant enemies. After losing enough cumulative health, permanently gains attack, energy regeneration, and CC immunity.

Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.

Antandra unleashes a multi-stage attack that deals 50% damage with each hit to the enemy which currently has the highest Attack Rating, with the final attack dealing 190% damage to them, also stunning them for 3 seconds. While this skill is in use, Antandra is immune to damage and ignores the enemy's dodges. After successfully striking the enemy with her final attack, Antandra steals 40% of the enemy's Attack Rating and keeps it for 6 seconds. This skill cannot be stacked against a single target more than once, and the amount of Attack Rating stolen cannot exceed 450% of her own Attack Rating value.

L 81Lvl 2Final attack deals 220% damage.
L 161Lvl 3Final attack deals 250% damage.

Antandra attacks an enemy for 220% damage, imprinting her mark upon them for 4 seconds. While marked, the enemy's Accuracy is reduced by 80 and their Energy recovery is reduced by 60%.

L 21Lvl 2Enemy is marked for 5 seconds.
L 101Lvl 3Enemy is marked for 6 seconds.
L 181Lvl 4Enemy is marked for 7 seconds.

Antandra throws her spear at the enemy with the highest Attack Rating, dealing 180% damage to all enemies it penetrates. Antandra then dashes over to the enemy target, after which she receives a shield which exists for 5 seconds, that has a value equal to 550% of the target Attack rating, but will not exceed 1000% of her own Attack Rating. Enemies hit by Antandra's spear are marked by Antandra. Antandra cannot be controlled and ignores enemy dodges while this skill is active.

L 121Lvl 2Damage is increased to 210%.
L 201Lvl 3Damage is increased to 240%.
E 30Lvl 4Damage is increased to 260%.

Antandra uses her spear to swipe at nearby enemies, dealing 180% damage to them, also knocking them down, meanwhile Antandra recovers 22% of the health she has already lost. Antandra also recovers an additional 8% of her max health for every enemy that she knocks down.

L 141Lvl 2Damage is increased to 210%.
L 221Lvl 3Damage is increased to 240%.
E 60Lvl 4Antandra recovers an additional 4% of her max health for every enemy she strikes that is marked with a "Mark of the Wild". If an enemy is unmarked they will consequently be marked.

Dances-In-Blood

+0

Allies that strike marked enemies will have their Accuracy increased by 70 points and Crit Rating increased by 15 points for 4 seconds. This skill cannot be stacked.

+10

Accuracy is increased by 80 points, Crit Rating increased by up to 20 points.

+20

Accuracy is increased by 90 points, Crit Rating increased by up to 25 points.

+30

Allies receive an additional 60 Energy points after striking marked enemies. This skill is triggered once every 2 seconds.

+40

Allies that strike marked enemies will have their Magic Efficiency increased by 40 points for 4 seconds. This skill cannot be stacked.

3/9

Antandra receives 40% less damage from enemies that are out of range of her "Knockdown" skill.

9/9

If Antandra loses a total of 95% of her max health, her Attack Rating is increased by 30% and she recovers 70 energy points per second and is also immune to enemy control skills until the end of the battle.

E30Piercing Assault

Damage is increased to 260%.

2★+3Physical Pierce3★+3Physical Pierce
E60Knockdown

Antandra recovers an additional 4% of her max health for every enemy she strikes that is marked with a "Mark of the Wild". If an enemy is unmarked they will consequently be marked.

4★+3Physical Pierce5★+3Physical Pierce
E80Endeavor

Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia:

+15Crit Rating+10%Attack Rating
Counterpart: