Overall
Anoki is a melee-focused buffer and frontline anchor. He opens every battle by shielding the entire team, and reapplies shields at intervals throughout the fight. His aura boosts allied attack rating, reduces damage taken, and increases attack speed — with melee heroes receiving dramatically amplified versions of all three bonuses. His ultimate summons a beast stampede that carries enemies to the edge of the battlefield, slamming and stunning them on impact. His stomps deal escalating damage with the final hit stunning and stripping Haste. He scales with proximity — gaining attack for each nearby ally and defense for each nearby enemy, with passive health regeneration and control immunity when surrounded by enough heroes. Melee allies near him also gain Tenacity.
Skills
Savage Stampede
UltimateSummons beasts that push up to 3 enemies to the screen edge, dealing damage and stunning them on impact.
Raging Stomp
ActiveMulti-hit stomp with escalating damage. The final stomp stuns and reduces enemy haste.
Born To Lead
ActiveCreates an aura that boosts all allies' attack, reduces damage taken, and increases attack frequency. Melee heroes receive greatly amplified bonuses and tenacity.
Horn of War
ActiveAt battle start, shields all allies based on Anoki's max health.
Signature Item
Blood Guards Warhorn
Gains attack rating per nearby ally and defense rating per nearby enemy. With 3 or more heroes nearby, regenerates health and becomes immune to control.
Furniture
Furniture
Horn of War reactivates periodically up to 3 additional times, each at reduced shield value.
Engravings are not listed here because they upgrade existing skills directly. See the Skills tab for engraving effects alongside each skill.
Anoki blows his war horn, calling forth a stampede of Iron-jaw beasts that are able to strike 3 enemies. Enemies standing in the Iron-jaws' way are dealt 50% damage and are carried backwards towards the edge of the screen. Once the enemies reach the edge of the screen they are sent hurtling into the air and suffer 120% damage which leaves them stunned for 2 seconds.
Anoki stomps the ground 3 times, with the first two stomps each dealing 65% damage to the enemy, with the final stomp dealing 120% damage to them, that also leaves them stunned for 1.5 seconds.
Anoki manifests an aura around himself that lasts for 8 seconds. While the aura is present, all allies including Anoki have their Attack Ratings increased by 8%, the damage they receive is reduced by 10% and the frequency of their normal attacks is increased by 15%. Melee heroes receive an extra increase of 150% for all of the preceding attributes.
Used once at the start of battles, this skill grants allies a protective shield that lasts for 5 seconds, which is able to mitigate damage that is equal to 20% of Anoki's max health.
Blood Guards Warhorn
Enhances: War FuryIn battle, his Attack Rating is increased by 4% for every allied hero around him and his Defense Rating is increased by 10% for every enemy around him.
In battle, his Attack Rating is increased by 8% for every allied hero around him and his Defense Rating is increased by 15% for every enemy around him.
When there are no less than 3 heroes near Anoki (including enemies and allies), he recovers 5% of his max health every second and becomes immune to control effects.
In battle, his Attack Rating is increased by 12% for every allied hero around him and his Defense Rating is increased by 20% for every enemy around him.
In battle, his Attack Rating is increased by 16% for every allied hero around him and his Defense Rating is increased by 25% for every enemy around him.
For every 15 seconds after the battle begins, Anoki additionally uses his "Horn of War" skill 1 time, until it is used a total of 2 times per battle. Each time the skill is used, the shield value will be reduced to 50% of the previous shield's value.
For every 15 seconds after the battle begins, Anoki additionally uses his "Horn of War" skill 1 time, until it is used a total of 3 times per battle. Each time the skill is used, the shield value will be reduced to 70% of the previous shield's value.
Allied melee heroes have their Tenacity increased by 15 points while within range.
Shield duration increased to 7 seconds.
Within Arena of Heroes, Legends' Challenger Tournament, Legends' Championship, Treasure Scramble, and Heroes of Esperia: