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Ill-Begotten Wealth

Base

Trickery Chest spews out gold coins, dealing 250% beast damage to all enemies while throwing a Doomed Treasure at enemy heroes. After an enemy hero picks up a Doomed Treasure, they will gain 200 Energy, but will be haunted by Resentment until the next time they use their Ultimate, and that use of the Ultimate will have no effect. Doomed Treasures will prioritize attacking enemy heroes haunted by Resentment, and will be targeted based on their Attack Rating, in descending order. If there aren't enough heroes with Resentment, then heroes that have previously been affected by Resentment will be prioritized, ordered based on Attack Rating. If an enemy has Resentment when they pick up a Doomed Treasure, they lose 300 Energy. Whenever an enemy or allied hero recovers or loses Energy, Trickery Chest will gain a certain amount of Beast Energy.

Lv. 3

At the start of battle, Trickery Chest uses Ill-Begotten Wealth once without spending any Energy. Team-Wide Attribute Buff: HP: 2.41%, ATK: 4%, DEF: 8.3%

Lv. 6

Energy gained by enemy heroes from Ill-Begotten Wealth will be deducted over 3 seconds.

Lv. 9

Enemy heroes affected by Resentment take 40% more damage. Team-Wide Attribute Buff: HP: 2.77%, ATK: 4.59%, DEF: 9.53%

Lv. 12

During the first 15/40 seconds of battle, using Ill-Begotten Wealth will drop an extra 2/1 Doomed Treasures.

Lv. 15

The next time an enemy hero affected by Resentment uses their Ultimate, they will be unable to recover Energy for the next 4 seconds. Team-Wide Attribute Buff: HP: 2.89%, ATK: 4.8%, DEF: 9.96%

Lv. 18

When Trickery Chest uses Ill-Begotten Wealth, it will throw a number of Pure Treasures equal to the number of Doomed Treasures thrown. When an allied hero picks one up, they recover 300 Energy and gain 40% Attack Rating. If they suffer fatal damage after picking one up, the Pure Treasure will shatter, generating a shield that offsets damage equal to 50% of Trickery Chest's max health. Pure Treasures will prioritize targeting allied heroes that have never picked one up, based on Attack Rating in descending order. If there are not enough of such heroes, then heroes that have picked up a Pure Treasure will be prioritized, ordered based on Attack Rating. If an allied hero already has a Pure Treasure when they pick up another one, they recover 400 Energy.

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