← Back to Beasts

Stop-and-Go

Base

Passive: Treatspector floats above the battlefield, tossing candy to nearby allied heroes, increasing their Attack Rating by 40% for 10 seconds. Active: Treatspector flies toward the area with the most enemies, firing a beam that deals beast damage for 150% of its Attack Rating to enemies in its path. It also applies a Lockdown effect, causing enemies to lose 5% health every 1 second, with each instance not exceeding 400% of Treatspector's Attack Rating, and lasts for 5 seconds. The Lockdown effect doesn't shorten when enemies move. When enemy heroes move, Treatspector gains extra Beast Energy.

Lv. 3

After every 3 candies are thrown, the next toss will also throw 1 Sweet Treat. This candy deals beast damage for 150% of Treatspector's Attack Rating to enemies in range and terrify them, causing the enemies to flee in all directions for 3 seconds. Team-Wide Attribute Buff: HP: 3.84%, ATK: 2.8%, DEF: 8.89%

Lv. 6

While locked down, enemies lose 5% of their Attack Rating and 5% of their Defense Rating every 1 second, capped at 45% of their Attack Rating and 45% of their Defense Rating. The further they move, the more they lose. Once the effect ends, they regain any lost attributes.

Lv. 9

Treatspector absorbs enemy attributes and attaches them to its Candy Boosters, increasing allied heroes' corresponding attributes by up to 40%. Team-Wide Attribute Buff: HP: 4.41%, ATK: 3.22%, DEF: 10.22%

Lv. 12

If enemies already under the Lockdown effect get hit by it again, they'll also lose 400 Energy.

Lv. 15

At the start of battle, Treatspector unleashes Stop-and-Go in the center of the battlefield without consuming Beast Energy. Team-Wide Attribute Buff: HP: 4.59%, ATK: 3.36%, DEF: 10.67%

Lv. 18

When allied heroes take fatal damage, Treatspector sacrifices its Soul Flame to bring them back to their optimal state from the last 4 seconds. Can be triggered 2 times per battle.

Counterpart: