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Darkfire Ball

Base

Feline Vesperio assembles Dark Flames to summon a Darkfire Ball above the battlefield that lasts for 5 seconds. Every 1 seconds, the Darkfire Ball releases Abysmal Draw on 1 enemies, dealing beast damage equal to 250% of its Attack Rating. Abysmal Draw prioritizes the enemy heroes with the most Energy as targets. When an enemy hero uses a skill other than a Normal Attack, Feline Vesperio gains additional beast energy.

Lv. 3

Enemy heroes attacked with Abysmal Draw have their Energy Recovery Rate reduced by 50% over the next 2 seconds. This effect cannot be stacked. Team-Wide Attribute Buff: HP: 4.05%, ATK: 3.36%, DEF: 6.22%

Lv. 6

Increases the duration of a Darkfire Ball to 6 seconds. When releasing Abysmal Draw, it selects 1 additional targets.

Lv. 9

When an enemy hero uses their Ultimate, the damage they deal is reduced for 4 seconds. The longer the enemy hero goes without using their Ultimate, the higher the proportion of damage reduced, up to a maximum of 35%. This max damage reduction is reached when the interval of the Ultimate exceeds 15 seconds. This effect cannot be stacked. Team-Wide Attribute Buff: HP: 4.66%, ATK: 3.86%, DEF: 7.16%

Lv. 12

When a Darkfire Ball releases Abysmal Draw and the target is a hero, it steals 200 points of the target's Energy and stores it in the Darkfire Ball. If the target's Energy is lower than 200, every Energy point short will increase Abysmal Draw's damage by 0.5%. If the target is a boss or summoned entity, Abysmal Draw's damage will be increased by 100%.

Lv. 15

When a Darkfire Ball releases Abysmal Draw, it steals 4% of the target's max health and stores it in the Darkfire Ball. The health stolen will not exceed 4% of Feline Vesperio's max health. The target cannot restore their health in the next 2 seconds. Team-Wide Attribute Buff: HP: 4.87%, ATK: 4.03%, DEF: 7.47%

Lv. 18

After a Darkfire Ball has ended, it will ignite Dark Flames and inflict beast damage on all enemies equal to 20% of their max health, without exceeding 20% of Feline Vesperio's max health. The health and Energy stored in the Darkfire Ball will also be distributed evenly among all surviving allied heroes.

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